Team Halo 2: Fortress Evolved.

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Should I bother?

No, this idea is stupid/You will fail at it, don't bother.
0
No votes
I don't like/play tf2, so i dont care.
1
9%
Worth a shot.
5
45%
Yes, this sounds like a great idea.
5
45%
 
Total votes: 11

Fortune
Ranger
Posts: 888
Joined: Sun Oct 04, 2009 1:40 pm
Location: NYC, baby

Re: Team Halo 2: Fortress Evolved.

Post by Fortune » Sat Jul 17, 2010 9:20 pm

About the choosing classes, I am in development of a mod with different classes except there are many spawn points scattered throughout multiple rooms before the battlefield so they start with them, and teleporters leadig to the battlefield
, now that's progressive.
ᕦ( ͡°╭͜ʖ╮͡° )ᕤ

Visiting this website is filled with nostalgia. Its like going to an old home.

Thank you for all the memories. Never change.

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: Team Halo 2: Fortress Evolved.

Post by kiddten » Sat Jul 17, 2010 10:57 pm

thats what i am doing.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 12 guests