1024x1024 i think but i could be wrong. Ask Rofl (If he still exists) he did some stuff with bitmaps...2310 wrote:Ah ok. But the BG terrain can't be tiled more than once, or it'll look really strange, right?
For the grass, we can try the maximum resolution supported by the Halo engine, if anyone knows what that is.
[THE COLLAB] Blood Gulch Reality
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
The largest image I can find is the 1024x512 loading image, so that sounds about right. Anyone else has answers?
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
you can expand it. i did a grass texture that was 4096 by 4096. but bloodgulch's bsp squashes the image smaller, just leaving a pixely mess 

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
So ... does that mean that the resolution cannot be improved? (WIll a new BSP help?)Flaming Bunnies wrote:you can expand it. i did a grass texture that was 4096 by 4096. but bloodgulch's bsp squashes the image smaller, just leaving a pixely mess
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
a new bsp with grass that tiles less often will mean i can make grass textures bigger that can have more variance.
kiddten, on most things nowadays wrote:no
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
No i mean like everything was normal, but peoples names were in black ( i should have taken a picture damnit!) and the color palette went from top all white to grey to black...
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Alright, I can just make a new bsp that has a single bitmap stretched over the entire map, so you can make the whole thing as varied as you want without worrying about tiling errors.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
yay!!!! tiem soon for epic bloodgulch!
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
^Agreed!
So it'll be the same amount of data, meaning no added lag with greater resolution, right?
So it'll be the same amount of data, meaning no added lag with greater resolution, right?
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
there might be 1-5 fps drop. hopefully not ^.^
kiddten, on most things nowadays wrote:no
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Anything that has a greater res will lag.2310 wrote:^Agreed!
So it'll be the same amount of data, meaning no added lag with greater resolution, right?
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Are you still doing bitmaps, btw?
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
*Bump*
Just so 2310 can re-alert everyone on the status of this collab.
Just so 2310 can re-alert everyone on the status of this collab.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
sigh. got pushed by the way side. i'll get on this tomorrow.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Yep! To everyone on the name list, please kindly indicate to me if you are still working on your part(s), or I will replace you by the 31st of July 2010.
And to everyone still working on it, thank you for your efforts in making BGR awesome!
And to everyone still working on it, thank you for your efforts in making BGR awesome!

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