Weapon ideas

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Kraken
SEAL
Posts: 550
Joined: Mon May 22, 2006 1:32 pm
Location: Michigan, USA
Contact:

Post by Kraken » Sun Jun 25, 2006 6:53 pm

Sentinel sentinel sentinel. Hmmm. What's that again? I forgot.
Image
Image

SleepingInsomniac
SEAL
Posts: 498
Joined: Sat Mar 11, 2006 12:48 pm
Location: i lost mine.. can i have yours?

Post by SleepingInsomniac » Sun Jun 25, 2006 9:22 pm

It's the thing from full that shoots at you with a red beam.
- Pseudosleep on halo

«Beast»
Ranger
Posts: 1217
Joined: Fri Apr 14, 2006 11:42 am
Location: Creepin' up with a sock full o' pennies. :D
Contact:

Post by «Beast» » Sun Jun 25, 2006 9:34 pm

It's more orange/yellow than it is red. And it shoots at everything. You and Flood included. It's like a flying little protector of buildings. They go down easy. I like using the covvy carbine on them. Two shots.
Image

User avatar
Syperium
Ranger
Posts: 1632
Joined: Sun Apr 23, 2006 3:59 pm
Location: An old fart who still remembers his password...
Contact:

Post by Syperium » Sun Jun 25, 2006 9:37 pm

Off topic...

Dude... Beast. It's 1:36 AM... Jesus dude... Lol.

I'm still trying to get models in... Later.



-Syp.

Kraken
SEAL
Posts: 550
Joined: Mon May 22, 2006 1:32 pm
Location: Michigan, USA
Contact:

Post by Kraken » Sun Jun 25, 2006 9:47 pm

OMFG somebody totally needs to get sentinels working in BG. I just remembered what they were. Those things kick ass.
Image
Image

User avatar
Syperium
Ranger
Posts: 1632
Joined: Sun Apr 23, 2006 3:59 pm
Location: An old fart who still remembers his password...
Contact:

Post by Syperium » Sun Jun 25, 2006 9:51 pm

Mhm... They certainly do.

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Fri Jun 30, 2006 9:41 pm

yeah, but one problem. you would need to make a model of one, because its not in the demo. unless its in the coding... like the grav gun, double speed, full spectrum vision, and engineers. though most arent finishe or in the game...

hey, i got an idea for new stuff. instead of new weapons, how about new gametypes (not oddball or juggernaut, something different). imagine a game where everything moves at three times their normal speed...
for example:
it takes like 3 seconds to fire both rockets from a rocket launcher, then like 6 seconds to reload. you are moving at a regular speed and dodging pistol bullets. in triple speed, you empty a load in 1 second and reload in 2 while running at insane speeds and dodging bullets that move as fast as a sniper.
of course, banshees are already fast enough, so they dont need any enchancements.
my second idea is for Matrix Halo. everything moves at half .75 or half speed except for you. everything would also have sniper contrails to add to the effects of slow bullets and sonic booms. this would make vehichles harder to use and would almost always force close combat. but think of this: how cool would it be to have an opponent empty the entire clip of an assault rifle at almost meele range and you dodging ever bullet. hate snipers? dodge them.

User avatar
Arthur9
Peon
Posts: 96
Joined: Sun May 28, 2006 3:01 am

Post by Arthur9 » Fri Jun 30, 2006 10:18 pm

draconic74 wrote:yeah, but one problem. you would need to make a model of one, because its not in the demo. unless its in the coding... like the grav gun, double speed, full spectrum vision, and engineers. though most arent finishe or in the game...

hey, i got an idea for new stuff. instead of new weapons, how about new gametypes (not oddball or juggernaut, something different). imagine a game where everything moves at three times their normal speed...
for example:
it takes like 3 seconds to fire both rockets from a rocket launcher, then like 6 seconds to reload. you are moving at a regular speed and dodging pistol bullets. in triple speed, you empty a load in 1 second and reload in 2 while running at insane speeds and dodging bullets that move as fast as a sniper.
of course, banshees are already fast enough, so they dont need any enchancements.
my second idea is for Matrix Halo. everything moves at half .75 or half speed except for you. everything would also have sniper contrails to add to the effects of slow bullets and sonic booms. this would make vehichles harder to use and would almost always force close combat. but think of this: how cool would it be to have an opponent empty the entire clip of an assault rifle at almost meele range and you dodging ever bullet. hate snipers? dodge them.
Nice idea, but i got gametype idea too! First idea is Demolition. Middle of the map is bomb. You must get the bomb, and bring it to enemy base. If you bring it, the bomb blows up in 10 seconds. If someone enemy is near the base, he can defuse it. When the bomb is defused, he can take the bomb, and bring it to your base.

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Fri Jun 30, 2006 10:49 pm

thats called assault. i know its in halo 2, but it might be in halo. that game type already exsists, but it would be cool for someone to make it for the demo.

?mike?
Ranger
Posts: 768
Joined: Sat Apr 22, 2006 4:41 am
Contact:

Post by ?mike? » Sat Jul 01, 2006 6:06 am

its already in the demo i was playing it the other day.

Kraken
SEAL
Posts: 550
Joined: Mon May 22, 2006 1:32 pm
Location: Michigan, USA
Contact:

Post by Kraken » Sat Jul 01, 2006 6:17 am

Assault is when one team is on offense and the other team is defense. The offense team takes the flag from their base and tries to score it at the other team's base while the defense team tries to stop them. Then after a couple minutes the positions switch and the defense peeps have to try and score the flag.
Image
Image

?mike?
Ranger
Posts: 768
Joined: Sat Apr 22, 2006 4:41 am
Contact:

Post by ?mike? » Sat Jul 01, 2006 7:55 am

seriously i was if you know how to get it.

Kraken
SEAL
Posts: 550
Joined: Mon May 22, 2006 1:32 pm
Location: Michigan, USA
Contact:

Post by Kraken » Sat Jul 01, 2006 9:37 am

¿mike? wrote:seriously i was if you know how to get it.
Are you asking me if I know how to use that gametype? Yes I do know how to use it. Although that bomb type of assault would be very cool. You might have to edit something so that the flag is a bomb and then put it to the assault gametype.
Image
Image

?mike?
Ranger
Posts: 768
Joined: Sat Apr 22, 2006 4:41 am
Contact:

Post by ?mike? » Sat Jul 01, 2006 12:02 pm

no i wasnt asking u. i was just saying because i thought my post sounded sarcastic. thats all.

«Beast»
Ranger
Posts: 1217
Joined: Fri Apr 14, 2006 11:42 am
Location: Creepin' up with a sock full o' pennies. :D
Contact:

Post by «Beast» » Sat Jul 01, 2006 2:31 pm

Take a grenade, make it big like a bomb, and make it act like a flag. I'm sure sword would have an idea on how to make it explode at the right time and stuff because of his mod where the Banshees explode when someone tries to enter them. (Really funny actually. :mrgreen:)
Image

Post Reply

Who is online

Users browsing this forum: Yandex [Bot] and 9 guests