pelican
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Re: pelican
Everything is possible with enough work.guest wrote:is it possible to put a pelican in bloodgulch and if u can, can u do using hex edit
if someone know plz tell me i really wanna know
I do not beleive that the pelican's 3D model exists in bloodgulch, so you would have to find a compatible version of it, and create your own meta for it. Also, along with the 3D model you would need to write a control meta, which told the pelican how to react to various things (IE getting inside of it, driving it, and so on...)
It *is* possible, but it would take a LOT of work.
I'd kind of like to see a wraith in bloodgulch myself :D
Re: pelican
Deox wrote:Everything is possible with enough work.guest wrote:is it possible to put a pelican in bloodgulch and if u can, can u do using hex edit
if someone know plz tell me i really wanna know
I do not beleive that the pelican's 3D model exists in bloodgulch, so you would have to find a compatible version of it, and create your own meta for it. Also, along with the 3D model you would need to write a control meta, which told the pelican how to react to various things (IE getting inside of it, driving it, and so on...)
It *is* possible, but it would take a LOT of work.
I'd kind of like to see a wraith in bloodgulch myself
More than that, you would have to rebuild the entire map because of the bsp tag. If you add any sort of model to a map the bsp file needs to be updated. So, you might want to get to work there Deox

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ome more thing
ONe more thing if u dont hav the pelican mod and u r in one with a pelican mod and drive it it will crash your whole computer so remember put one on and then drive it if u hav one
Re: pelican
Rebuild...a nearly 14 megabyte map?sword wrote:Deox wrote:Everything is possible with enough work.guest wrote:is it possible to put a pelican in bloodgulch and if u can, can u do using hex edit
if someone know plz tell me i really wanna know
I do not beleive that the pelican's 3D model exists in bloodgulch, so you would have to find a compatible version of it, and create your own meta for it. Also, along with the 3D model you would need to write a control meta, which told the pelican how to react to various things (IE getting inside of it, driving it, and so on...)
It *is* possible, but it would take a LOT of work.
I'd kind of like to see a wraith in bloodgulch myself
More than that, you would have to rebuild the entire map because of the bsp tag. If you add any sort of model to a map the bsp file needs to be updated. So, you might want to get to work there Deox
That's like trying to rewrite the dictionary on stone using only your fingernails!
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oo its real?
um any one know where i can find the moding kit for the full game?
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Re: oo its real?
bobfishkins wrote:um any one know where i can find the moding kit for the full game?
here is HHK which is used to mod the maps in the full game.
http://www.yourfilelink.com/get.php?fid=87994
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Re: ome more thing
(A1)wäÏdø wrote:ONe more thing if u dont hav the pelican mod and u r in one with a pelican mod and drive it it will crash your whole computer so remember put one on and then drive it if u hav one
Good Ol' waldo man. Ha, you got that from me. Nice dude. Good luck making that. Peace.
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how do i use it?
um ty but how do i use it?
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Re: oo its real?
¿mike? wrote:here is HHK which is used to mod the maps in the full game
If you're trying to mod the demo, good luck. If you need some help with the full version of Mac Halo, go here: http://forums.halodev.org/bobfishkins wrote:um ty but how do i use it?
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B30
I made a pelican mod for the b30 map u can drvie it and everything , now im trying to make one for BG(bloodgulch) it gona takea while, i hav to rip it out rebuild the model and everything . ME and Hmsonic are gona be a while to finish.
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