[WIP] Inverted Colors [Mod]

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Should this mod come to pass.

This is a bright idea, do it!
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Nah, don't do it.
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Total votes: 5

rEsTnPeAcEz
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[WIP] Inverted Colors [Mod]

Post by rEsTnPeAcEz » Fri Oct 05, 2012 1:13 pm

In this mod every single image used in the game (expect some used in the User Interface) will be inverted, or should I say the colors of the images will be inverted.
A color is a specific combination of red, green and blue (this is one of the computer terms). I think you heard or saw things about RGB, and this means red, green and blue. If you look at black having a value of RED = 0, GREEN = 0, and BLUE = 0, the inverse of black would be white at RED = 255, GREEN = 255, and BLUE = 255. So for example being Orange (R=255, G=100, B=0) is the inverse of Light Blue (R=0, G=155, B=255). Same applies for any color combination. So in this mod there is going to be really wacky colors. :mrgreen:

EDIT: Project is officially cancelled.
Last edited by rEsTnPeAcEz on Sun Dec 09, 2012 7:27 am, edited 1 time in total.

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Re: [WIP] Inverted Colors [Mod]

Post by zapconquest » Fri Oct 05, 2012 7:17 pm

there's actually a way to do this built in to the halo engine... I can't remember exactly but I know it has to do with that color that flashes on the screen when you get damaged. Usually that color is red but you can change it to another color or you can set it to invert the colors or darken them and stuff like that. You can also change the duration.

If you could somehow figure out how to inflict a tiny amount of damage on the player when they spawn and then make that damage invert the colors and set the duration to some really high number you'd have your mod and it would just be meta-editing instead of having to replace all the bitmaps in the game.

EDIT: and if you need any help and can't find it let me know and I'll look for it. It's probably somewhere in the jpt! tag though. The hardest part would be the initial damage thing. I can't think of any really good way to cause a small damage to the player when they spawn except for setting the spawn points to be in the air so you spawn and immediately undergo fall damage, which might be a cool effect but maybe it's not what you're going for. Anyway be creative lol. Also it might hurt your eyes.

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Re: [WIP] Inverted Colors [Mod]

Post by rEsTnPeAcEz » Fri Oct 05, 2012 7:27 pm

zapconquest wrote:there's actually a way to do this built in to the halo engine... I can't remember exactly but I know it has to do with that color that flashes on the screen when you get damaged. Usually that color is red but you can change it to another color or you can set it to invert the colors or darken them and stuff like that. You can also change the duration.

If you could somehow figure out how to inflict a tiny amount of damage on the player when they spawn and then make that damage invert the colors and set the duration to some really high number you'd have your mod and it would just be meta-editing instead of having to replace all the bitmaps in the game.

EDIT: and if you need any help and can't find it let me know and I'll look for it. It's probably somewhere in the jpt! tag though. The hardest part would be the initial damage thing. I can't think of any really good way to cause a small damage to the player when they spawn except for setting the spawn points to be in the air so you spawn and immediately undergo fall damage, which might be a cool effect but maybe it's not what you're going for. Anyway be creative lol. Also it might hurt your eyes.
I'm literally editing every image in the bitmaps.map so that is a good idea just I'm not sure which one it's called.

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Re: [WIP] Inverted Colors [Mod]

Post by zapconquest » Fri Oct 05, 2012 8:59 pm

ok I just looked it up

so in eschaton go to jpt! and then choose the damage you plan to use. (if you go by my example choose globals\falling for fall damage)

then using the default plugins go under Enum16s and look at Screen Flash Type and you can set it to invert. Then go under floats and set the duration to some high number and if you see anything else interesting just play around a little.

That should do the trick.

Also try to think of a more clever way to initiate the effect (it doesn't have to be through fall damage). I guess it depends on what exactly you want to mod to be like. You could even have the effect be triggered by the flashlight or put recoil on melee (not sure if that second one's possible)


let me know if it works :)

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Re: [WIP] Inverted Colors [Mod]

Post by Mgalekgolo » Sat Oct 06, 2012 5:20 am

You can have an auto-firing rocket with one ammo blow up and invert everything. The problem with the invert flag is it inverts the explosion color. Just mess around with the color until you find something suitable. Set the damage and force to 1, extend the range, and figure out how to make that rocket launcher. I really don't remember how we did it.
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rEsTnPeAcEz
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Re: [WIP] Inverted Colors [Mod]

Post by rEsTnPeAcEz » Sat Oct 06, 2012 6:27 am

Thanks guys.

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Re: [WIP] Inverted Colors [Mod]

Post by Sparky » Sat Oct 06, 2012 1:00 pm

flashlight
System Preferences... Universal Access... White on black
Either you are groping for answers, or you are asking God and listening to Jesus.

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Re: [WIP] Inverted Colors [Mod]

Post by rEsTnPeAcEz » Sat Oct 06, 2012 1:13 pm

Sparky wrote:flashlight
System Preferences... Universal Access... White on black
WOW, forget this mod my eyes are hurting.

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Re: [WIP] Inverted Colors [Mod]

Post by Sparky » Sat Oct 06, 2012 8:34 pm

rEsTnPeAcEz wrote:
Sparky wrote:flashlight
System Preferences... Universal Access... White on black
WOW, forget this mod my eyes are hurting.
I think that's pretty much what the last person who was going to put out a mod like this said.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Re: [WIP] Inverted Colors [Mod]

Post by Smythe » Sat Oct 06, 2012 9:09 pm

Use the JPT method, set the spawning effect to deal a tiny bit of damage.

Might work.
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rEsTnPeAcEz
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Re: [WIP] Inverted Colors [Mod]

Post by rEsTnPeAcEz » Sat Oct 06, 2012 9:11 pm

Hmmm...

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Re: [WIP] Inverted Colors [Mod]

Post by Sparky » Sun Oct 07, 2012 4:52 am

If you do that, remove the damage arrow bitmap references.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Re: [WIP] Inverted Colors [Mod]

Post by Smythe » Sun Oct 07, 2012 2:55 pm

and add the effect to the shield/body damaged effect in the Coll/bipd.

That way it won't be overridden.
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Re: [WIP] Inverted Colors [Mod]

Post by rEsTnPeAcEz » Sun Oct 07, 2012 3:48 pm

Intelligent.

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