Physics modding??
Moderator: Halo Moderators
Physics modding??
Anyone kind enough to tell me how to mod the physics of ANY vehicle to flip over and force any AI's out?
PS: Would be useful if you could tell me how to make the vehicle invisible too. And yes, I know Fonzie's L4D mod has the warthog's and scorpion's physics edited but it's just that I'm trying to mod the physics of a bigger vehicle that fits more AI's to make a mod I was thinking of.
PS: Would be useful if you could tell me how to make the vehicle invisible too. And yes, I know Fonzie's L4D mod has the warthog's and scorpion's physics edited but it's just that I'm trying to mod the physics of a bigger vehicle that fits more AI's to make a mod I was thinking of.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: Physics modding??
Set centre of gravity-Z to something fairly high. I think for a pelican you could use 50.
Then go into the mod2 of the vehicle, and swap all the tags in there for ligh lights/coop respawn or something like that.
Then go into the mod2 of the vehicle, and swap all the tags in there for ligh lights/coop respawn or something like that.
kiddten, on most things nowadays wrote:no
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Re: Physics modding??
Thanks, will try it out later. This is eschaton's meta editor and not hex edit, right?
And uh, which eschaton plugins would you recommend?MistuhBunnie wrote:Set centre of gravity-Z to something fairly high. I think for a pelican you could use 50.
Then go into the mod2 of the vehicle, and swap all the tags in there for ligh lights/coop respawn or something like that.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: Physics modding??
I used to use the HMT style ones for basic shit if I recall correctly.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: Physics modding??
Yeah, your method works for me, thanks! Now, I will just have to figure out how to make the mod crash less often... =/MistuhBunnie wrote:I used to use the HMT style ones for basic shit if I recall correctly.
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
Re: Physics modding??
Unknown-D wrote:And uh, which eschaton plugins would you recommend?
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Physics modding??
Heheh, chill out. I have been using them for quite some time now.Sparky wrote:Unknown-D wrote:And uh, which eschaton plugins would you recommend?MY PLUGINS! BLARGH! http://halodemomods.com/wiki/File:Spark ... lugins.zip
May peace prevail in this world.
Perhaps I should mod Halo again. Soon.
Perhaps I should mod Halo again. Soon.
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Fonzeh
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Re: Physics modding??
rip out my zombie spawner
go to it's reference tagz
the phys tag will be called zombie physics
import zombie physics into your map
swap the vehicles physics with my physics
bam done, your ai will fall out, regardless the vehicle.
go to it's reference tagz
the phys tag will be called zombie physics
import zombie physics into your map
swap the vehicles physics with my physics
bam done, your ai will fall out, regardless the vehicle.
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