Flashlight, one big mistery.

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Drazkur
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Flashlight, one big mistery.

Post by Drazkur » Mon Sep 26, 2011 6:14 am

I've been trying to edit the flashlight battery time for quite a long time, I have not even been successful on finding anything related to the flashlight battery (except in the one Bitmasks of the cyborg, "Flashlight lasts forever", which is basically what I'm trying to avoid: That it lasts too much)
Achieving this would lead to a "fairer" (at least more fun to be) jetpack use, among other things.

If anyone knows how to do this, or at least a path to modifying the flashlight, please reply. Thanks in advance.
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Excend
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Re: Flashlight, one big mistery.

Post by Excend » Mon Sep 26, 2011 8:07 am

I'll wait for nil to confirm anything, but I'll go ahead and guess that the light source is a boolean rather than an integer seeing as there is no implemented variation in game on the depletion time of "integrated lights".
Last edited by Excend on Mon Sep 26, 2011 5:25 pm, edited 2 times in total.
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TaxiService
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Re: Flashlight, one big mistery.

Post by TaxiService » Mon Sep 26, 2011 12:16 pm

waaait… i think i found the flashlight-drain'd-per-second value once. It is probably in matg (or bipd?)

um, I had a quick look in the matg tag and found nothing. Have you tried messing with the flashlight function in the bipd tag? (Reflexives > Functions > Function 1 > )

I bet that with enough meddling you'll produce some satisfying results! Sparky, do you know how to help this kind guest?
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Re: Flashlight, one big mistery.

Post by Sparky » Mon Sep 26, 2011 7:20 pm

The flashlight is kind of a hack, and I don't know why Bungie did that. Probably so it would resemble dynamic lights without actually being that... (?)
You can adjust the flashlight using its bitmap, functions under bipd, and by making your own ligh and effe tags to reference instead. Eh... through Eschaton tag duplication within expanded map files.
Since you referred to the jpt! / jet pack trick, I'd suggest referencing a custom effe that has its own jpt! reference, and use the timing values found in the effe tag. You can tweak the direction in the effe tag and/or in the bipd's functions. But using an effe tag gives you more options than using just a jpt!. The only question is whether you can actually swap an effe in place of a ligh tag. If not, then mess with the functions and figure out another creative way to add the effe tag you want. But from what I've experienced, it should work just fine to swap an effe into the default ligh reference in the bipd.


Oh, and... Taxi's posts are more colorful than mine.
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