Since this finally allows cross-platform conversion between trial/demo, im assuming there is a way to use it on Windows computers? Or do windows users have to resort to VMWare OS emulator and such
[WIP] Zeus: Pre-alpha 1 release
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343thesentient
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Re: [WIP] Zeus ~ vote in the new poll!
Halo 2 Main menu? I like, ahead of the curve there Sparky 
Since this finally allows cross-platform conversion between trial/demo, im assuming there is a way to use it on Windows computers? Or do windows users have to resort to VMWare OS emulator and such
Since this finally allows cross-platform conversion between trial/demo, im assuming there is a way to use it on Windows computers? Or do windows users have to resort to VMWare OS emulator and such
Re: [WIP] Zeus ~ vote in the new poll!
Firstly, please tell me your suggestions that you mentioned previously when you told me to get on iChat, Samuco.
Secondly, I'd rather make a Universal Binary or two different applications than make it for 10.4+: one for 10.6+ Intel and one for 10.4 PPC.
Thirdly, I'm setting Garbage Collection to "supported" so that I can manually use retain and release and also use the autorelease Garbage Collection pool. According to what I've read in the XCode documentation and in the Objective-C book I'm using, it is einfach.
Fourthly, I'm not including a license, since it's officially the property of the MacGamingMods and HaloDemoMods communities. A trail of "who did what" to the program is all that is needed, and would be placed in the "About" .rtf file that displays in the "About" menu item.
Fifthly, I'm considering making the official name of the application something besides Zeus, and making Zeus it's codename, so to speak. Just for fun, although mildly pointless.
Sixthly, I don't know what you mean about Halo 2 Main Menu. EDIT: Oh, you mean the map file used by Halo 2 for the main menu! Right, like the ui.map for Halo 1.
Seventhly, do you know the difference between trial and demo map files? Eschaton doesn't specify. Support will first be for Halo Demo and Full (Mac) map files. Then I'll tackle discrepancies with Halo Trial and Halo PC. Then Halo 2, etc.
Secondly, I'd rather make a Universal Binary or two different applications than make it for 10.4+: one for 10.6+ Intel and one for 10.4 PPC.
Thirdly, I'm setting Garbage Collection to "supported" so that I can manually use retain and release and also use the autorelease Garbage Collection pool. According to what I've read in the XCode documentation and in the Objective-C book I'm using, it is einfach.
Fourthly, I'm not including a license, since it's officially the property of the MacGamingMods and HaloDemoMods communities. A trail of "who did what" to the program is all that is needed, and would be placed in the "About" .rtf file that displays in the "About" menu item.
Fifthly, I'm considering making the official name of the application something besides Zeus, and making Zeus it's codename, so to speak. Just for fun, although mildly pointless.
Sixthly, I don't know what you mean about Halo 2 Main Menu. EDIT: Oh, you mean the map file used by Halo 2 for the main menu! Right, like the ui.map for Halo 1.
Seventhly, do you know the difference between trial and demo map files? Eschaton doesn't specify. Support will first be for Halo Demo and Full (Mac) map files. Then I'll tackle discrepancies with Halo Trial and Halo PC. Then Halo 2, etc.
Last edited by Sparky on Thu Jun 02, 2011 7:44 am, edited 1 time in total.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [WIP] Zeus ~ vote in the new poll!
They are exactly the same. Down to the last bit.Sparky wrote:Seventhly, do you know the difference between trial and demo map files? Eschaton doesn't specify.
Re: [WIP] Zeus ~ vote in the new poll!
NO NO NO NO NO.
10.5+
10.5+

blackkyurem123123 wrote:one of the Admins asks "whaths wrong" and he repiles " someone smasmed me chests".
Re: [WIP] Zeus ~ vote in the new poll!
Then why are some maps only playable in Halo Trial? For example, AID has made some maps that he tested in Halo Trial, but Halo Demo crashes when trying to load them.Modzy wrote:They are exactly the same. Down to the last bit.Sparky wrote:Seventhly, do you know the difference between trial and demo map files? Eschaton doesn't specify.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Mgalekgolo
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Re: [WIP] Zeus ~ vote in the new poll!
I believe Trial Allows for a larger map size before exceptioning, which makes the most sense.Sparky wrote:Then why are some maps only playable in Halo Trial? For example, AID has made some maps that he tested in Halo Trial, but Halo Demo crashes when trying to load them.Modzy wrote:They are exactly the same. Down to the last bit.Sparky wrote:Seventhly, do you know the difference between trial and demo map files? Eschaton doesn't specify.
Re: [WIP] Zeus ~ vote in the new poll!
They're two different versions of the engine, they parse maps differently. The demo version tends to be very strict with parsing and will crash if the map structure is not followed nearly 100%. A good example of this is changing the scnr tag class. Every map should ALWAYS have the scnr as the first tag class, this is a *given*. So, by renaming the class to something like "zteam," will crash Halo Demo, because it is only programmed to handle parsing the scnr first so as to avoid malformed structures. However, in the trial version, it uses the first tag and parses it as the scnr regardless of it's class, it also ignores most tag classes in the index and bases its parsing on the classes displayed in the meta data instead. These differences between strict and non-strict parsing are almost always the cause of a map crashing in one version, and playing in another.Sparky wrote: Then why are some maps only playable in Halo Trial? For example, AID has made some maps that he tested in Halo Trial, but Halo Demo crashes when trying to load them.
Re: [WIP] Zeus ~ vote in the new poll!
Yep, it seems like this application was meant for Lion's fullscreen functionality.Samuco_ wrote:Don't forget Lion ^^
Also, I find myself doing more studying, this time about Grand Central Dispatch
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [WIP] Zeus ~ vote in the new poll!
Fullscreen?
“NO WAI!”
“NO WAI!”
[url=steam://friends/add/76561198023999718]
[/url]
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Mgalekgolo
- Commando
- Posts: 2589
- Joined: Thu Jun 24, 2010 6:36 am
Re: [WIP] Zeus ~ vote in the new poll!
Looks Like it will lag up the system and make ease of use that much more shittier.
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Samuco_
Re: [WIP] Zeus ~ vote in the new poll!
*sigh* it's not like that...
Everything is normal except most things have a full screen button. Spaces is gone. You use the spaces shortcuts to switch between fullscreen apps or "desktops"
It's actually quite good.
Sparky:
The idea was to have an object library similar to X-Code. You could import objects into it from different maps, then simply drag-drop them into new maps.
Everything is normal except most things have a full screen button. Spaces is gone. You use the spaces shortcuts to switch between fullscreen apps or "desktops"
It's actually quite good.
Sparky:
The idea was to have an object library similar to X-Code. You could import objects into it from different maps, then simply drag-drop them into new maps.
Re: [WIP] Zeus ~ vote in the new poll!
I'm going to download and try Lion.Samuco_ wrote:*sigh* it's not like that...
Everything is normal except most things have a full screen button. Spaces is gone. You use the spaces shortcuts to switch between fullscreen apps or "desktops"
It's actually quite good.
Sparky:
The idea was to have an object library similar to X-Code. You could import objects into it from different maps, then simply drag-drop them into new maps.
Object library? Similar to XCode? Drag-Drop? Those were ideas already planned for Zeus. However, your written description assisted my imagination quite well and my conception of it has improved, thank you. Basically, thanks for the idea, it'll happen similarly.
EDIT: NOOOOOO it costs money I thought it was free NOOOOOOOO.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Mgalekgolo
- Commando
- Posts: 2589
- Joined: Thu Jun 24, 2010 6:36 am
Re: [WIP] Zeus ~ vote in the new poll!
YESSSSSSS PIRATE YESSSSSparky wrote:I'm going to download and try Lion.Samuco_ wrote:*sigh* it's not like that...
Everything is normal except most things have a full screen button. Spaces is gone. You use the spaces shortcuts to switch between fullscreen apps or "desktops"
It's actually quite good.
Sparky:
The idea was to have an object library similar to X-Code. You could import objects into it from different maps, then simply drag-drop them into new maps.
Object library? Similar to XCode? Drag-Drop? Those were ideas already planned for Zeus. However, your written description assisted my imagination quite well and my conception of it has improved, thank you. Basically, thanks for the idea, it'll happen similarly.
EDIT: NOOOOOO it costs money I thought it was free NOOOOOOOO.
Re: [WIP] Zeus ~ vote in the new poll!
Nope, No pirating.
Bought XCode 4 through the AppStore. Downloads in only an hour with my 1337 connection. Lion not necessary. I should be fine with my fragmented sentences and improper grammatical structures. XCode 4 is what I've always wanted Apple to make XCode into.
Bought XCode 4 through the AppStore. Downloads in only an hour with my 1337 connection. Lion not necessary. I should be fine with my fragmented sentences and improper grammatical structures. XCode 4 is what I've always wanted Apple to make XCode into.
Either you are groping for answers, or you are asking God and listening to Jesus.
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343thesentient
- Newbie
- Posts: 12
- Joined: Fri Mar 05, 2010 5:44 am
Re: [WIP] Zeus ~ vote in the new poll!
Modzy wrote:They're two different versions of the engine, they parse maps differently. The demo version tends to be very strict with parsing and will crash if the map structure is not followed nearly 100%. A good example of this is changing the scnr tag class. Every map should ALWAYS have the scnr as the first tag class, this is a *given*. So, by renaming the class to something like "zteam," will crash Halo Demo, because it is only programmed to handle parsing the scnr first so as to avoid malformed structures. However, in the trial version, it uses the first tag and parses it as the scnr regardless of it's class, it also ignores most tag classes in the index and bases its parsing on the classes displayed in the meta data instead. These differences between strict and non-strict parsing are almost always the cause of a map crashing in one version, and playing in another.Sparky wrote: Then why are some maps only playable in Halo Trial? For example, AID has made some maps that he tested in Halo Trial, but Halo Demo crashes when trying to load them.
So that explains it
Also Modzy, is there a possible discrepency between trial and demo that would screw up spawn points? Because on the Databank Facility mod and a few of my others, players sometimes spawn once and then another spawn point can't be located, while when playing on pc spawning works fine.
Also, lets say i renamed levels/test/bloodgulch to levels/test/tier0. Would renaming it back to levels/test/bloodgulch fix this, or the header/tag data perm damaged?
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