AI following distance?

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Post Reply
Monk34
Ranger
Posts: 1215
Joined: Mon May 12, 2008 11:03 am

AI following distance?

Post by Monk34 » Sun Jan 16, 2011 6:46 pm

I was wondering if it's possible to make AI allies in b30 always follow you around. I know there's a "Friend Avoid Distance", but I pretty much want something opposite of that.

Any ideas?
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: AI following distance?

Post by Sparky » Mon Jan 17, 2011 4:56 am

the traditional answer is that following is acheived with scripting, where you define regions on the map where the marines go. they don't actually follow you around, but move to the new region when they are commanded to do so, after a certain state is ready.

short answer: scripting
long answer: ...good luck with that.
Either you are groping for answers, or you are asking God and listening to Jesus.

Monk34
Ranger
Posts: 1215
Joined: Mon May 12, 2008 11:03 am

Re: AI following distance?

Post by Monk34 » Mon Jan 17, 2011 7:47 am

Damn. Well, thanks anyway then.
Image

Vegerot
SEAL
Posts: 615
Joined: Thu Nov 26, 2009 10:13 pm
Location: Behind you with an Energy sword.
Contact:

Re: AI following distance?

Post by Vegerot » Tue Feb 22, 2011 10:13 am

One thing that you could do, is make the AIs hearing distance REALLY high. So that when you fight they will always come to you. I have never tried this before, but with the "Friend Avoid Distance", I wonder what would happen if you made that number negative. Could you try that out for me? Because that would be really funny if all you had to do was make that number negative and they would follow you around.
Bunneh wrote:Now, please don't spam my newsfeed on how you need like 3 dildoes to make a giant dick statue on penisland or any of those other shitty facebook games.
Image

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: AI following distance?

Post by Smythe » Tue Feb 22, 2011 2:00 pm

They need firing positions in those positions otherwise they won't be able to do anything, like when your warthog flips and the marines don't move, or they run back to the beach.
Image

Monk34
Ranger
Posts: 1215
Joined: Mon May 12, 2008 11:03 am

Re: AI following distance?

Post by Monk34 » Tue Feb 22, 2011 4:35 pm

Tried those things, didn't work. They'll keep progressing as long as there are enemies to fight though.
Image

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: AI following distance?

Post by Mgalekgolo » Tue Feb 22, 2011 5:04 pm

It would be cool if I made a 15 seat warthog like I did a few months ago for a mod. Its really weird, but It's epic having 13 marines shooting from the passenger seat.
Yarok wrote:There may be a giant dildo protruding from your forehead.
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests