Autoaim (crosshair turning red) Question

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RXA
Operative
Posts: 200
Joined: Wed Jul 22, 2009 8:51 pm

Autoaim (crosshair turning red) Question

Post by RXA » Mon Jan 17, 2011 12:54 pm

I have set a weapon's autoaim and magnetism range both to 10. But the crosshair won't turn red (it's an imported crosshair). All other weapons work fine though. I have a feeling that this can be fixed by editing the wphi tag but I played with just about everything in there. Any suggestions? Thanks!

Sparky
Delta Force
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Re: Autoaim (crosshair turning red) Question

Post by Sparky » Mon Jan 17, 2011 1:25 pm

Does the projectile lock onto the target, but it's just an issue with the color of the autotargeting crosshair?

If it's just the crosshair that is being weird, then that is in the weapon hud tag, you were right. Look at the bottom of the tag under the Crosshair metadata section - and you will need to use my plugins for this - then find the chunk that is used with an enum16 that says it's for aiming (typically there is only one here, so it should be the only chunk). Then change the color of the targeted state. I forgot the exact name of the field... lemme check:
Image
Either you are groping for answers, or you are asking God and listening to Jesus.

RXA
Operative
Posts: 200
Joined: Wed Jul 22, 2009 8:51 pm

Re: Autoaim (crosshair turning red) Question

Post by RXA » Mon Jan 17, 2011 1:35 pm

Unfortunately, the flashing colors were already red :( I was thinking maybe flashing was disabled somewhere. But thanks for the help! :)

EDIT: nvm, I think it's a problem with the weapon.. When I used the same crosshair for another weapon, it worked fine

another edit haha: Yay! problem solved with Sparky's weap. plugins! (autoaim & magnetism angles) :D

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