Helppp

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RXA
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Helppp

Post by RXA » Sun Nov 28, 2010 7:06 pm

I was wondering how to make AI never run out of ammo. The AI holding battery weapons don't seem to run out of ammo but the ones holding weapons with clips (like human guns) do. It kinda is weird having a marine repeatedly pulling the trigger on an empty gun. I know that increasing the ammo for each weapon (or putting them to infinite ammo) would probably do the trick but that would affect all the weapons spawned on the map, which I don't want. Is there some kind of option (in actv? or actr?) that makes AI never run out of ammo?

Mgalekgolo
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Re: Helppp

Post by Mgalekgolo » Mon Nov 29, 2010 12:49 pm

dupe the weaps and give the AI unltd
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RXA
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Re: Helppp

Post by RXA » Mon Nov 29, 2010 6:50 pm

lol, that's a good idea. I wonder if having so much weapons in a map could cause it to crash. anyways, thanks!

kiddten
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Re: Helppp

Post by kiddten » Mon Nov 29, 2010 7:54 pm

also tick the flag "detonates when dropped" otherwise the player could have infinite ammo.
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RXA
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Re: Helppp

Post by RXA » Mon Nov 29, 2010 9:23 pm

oh yeah! maybe I could also edit the amount of ammo the AI drops using options in actv. but, thanks!

Sparky
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Re: Helppp

Post by Sparky » Sat Dec 25, 2010 1:32 pm

If you have my Eschaton plugins, you'll see an option under the scnr tag - it might be Encounters - or under one of the other Actr, Actv or Bipd tags. Those would be the only locations you would find that setting. If not there, then get creative.
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