Swordedit 3.0

Everything about HD, MD, and their mods.

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Samuco
Peon
Posts: 131
Joined: Mon Apr 26, 2010 1:39 am

Swordedit 3.0

Post by Samuco » Sun Nov 28, 2010 5:59 pm

Changes from 2.0 to 2.1:

Code: Select all

Ability to duplicate machines
Ability to move/rotate machines
Ability to save machines
Changes from 2.1 to 3.0 (so far):

Code: Select all

Ability to create new machine references
Ability to create new machines
Ability to create device groups

Rendering speed increased

Encounter support added
Encounters are visible on the map
Please post below what you would like in Swordedit.

Kayar
Delta Force
Posts: 4214
Joined: Mon Jul 16, 2007 11:59 am
Location: Elsewhere.

Re: Swordedit 3.0

Post by Kayar » Sun Nov 28, 2010 8:18 pm

Samuco wrote: Encounter support added
Encounters are visible on the map[/code]
You have already given me everything I will ever need in this.
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
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Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: Swordedit 3.0

Post by Mgalekgolo » Mon Nov 29, 2010 12:50 pm

KiRby wrote:
Samuco wrote: Encounter support added
Encounters are visible on the map[/code]
You have already given me everything I will ever need in this.
*FAINTS*
Yarok wrote:There may be a giant dildo protruding from your forehead.
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Samucos

Re: Swordedit 3.0

Post by Samucos » Mon Nov 29, 2010 2:23 pm

lol...? :lol:
All it can do atm is show encounter locations :)

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