Change starting weapons

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Mgalekgolo
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Re: Change starting weapons

Post by Mgalekgolo » Wed Oct 06, 2010 2:47 pm

lol no it was sgt. major
and i try to avoid the topic most of the time, sometimes i randomly mention it tho. i do use windows on that site though. im using it now...
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Smythe
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Re: Change starting weapons

Post by Smythe » Wed Oct 06, 2010 8:56 pm

Mgalekgolo wrote:lol no it was sgt. major
and i try to avoid the topic most of the time, sometimes i randomly mention it tho. i do use windows on that site though. im using it now...
Lol no that was you on page 8 of "Firefight Solitude"
But anyway
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Mgalekgolo
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Re: Change starting weapons

Post by Mgalekgolo » Thu Oct 07, 2010 3:15 am

most people know i have a mac and PC there so idk how they feel but they know, they usually dont care unless theyre fags
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ninosmr

Re: Change starting weapons

Post by ninosmr » Thu Oct 07, 2010 6:07 am

[VK] JPR-07 wrote:yeah i'm kinda po'd about it. I had all these cool plans for it but then I opened it in eschaton...it was protected
tell me about it! i had this awsome ce map with a kickass hornet and the map was protected. does anyone know how to unprotect maps...?

Sparky
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Re: Change starting weapons

Post by Sparky » Thu Oct 07, 2010 9:32 am

Consult the Pearl topic under Modding Programs forum.
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Mgalekgolo
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Re: Change starting weapons

Post by Mgalekgolo » Thu Oct 07, 2010 11:59 am

ninosmr wrote:
[VK] JPR-07 wrote:yeah i'm kinda po'd about it. I had all these cool plans for it but then I opened it in eschaton...it was protected
tell me about it! i had this awsome ce map with a kickass hornet and the map was protected. does anyone know how to unprotect maps...?
powerhouse V2 has great hornets. and its unprotected. also try eye of the storm for unprotecting. doesnt work for mac tho.
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Jopaka
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Re: Change starting weapons

Post by Jopaka » Thu Oct 07, 2010 5:12 pm

I was going to install winblows on my macbok or my iMac, does anyone know how to install a bootcamp partition from a .iso file? if i can than i can have ce, and that would make me happy.
Sparky wrote:Contact the mod author(s) and ask for permission to use the unprotected map. Tell them you would like to send them the mod again after you've finished it and that they can release your mod in protected state for Halo CE (you'll have to convert back to CE), or either of you can protect it when it's done and release it for Demo / Trial / Full.

You should have plans beyond only changing the starting weapons, I think.

yeah, i know i was going to put them in a new map too. one that isn't already protected and has nice spawn points, also for some reason i cant move items vertically in sword edit, that kinda messes up my plans for mods too.

Do you think there is a snowballs chance in hell Kyoshi will give me the tags, because i don't.
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kiddten
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Re: Change starting weapons

Post by kiddten » Thu Oct 07, 2010 6:11 pm

Jopaka wrote: Do you think there is a snowballs chance in hell Kyoshi will give me the tags, because i don't.
why? those weapons suck anyways. look, if you want some unprotected h3 weapons, under the condition that you NEVER put the in a map you will release. also these are pretty bad, but they are all you can get. http://hce.halomaps.org/index.cfm?fid=5274
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Jopaka
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Re: Change starting weapons

Post by Jopaka » Fri Oct 08, 2010 2:59 am

Nice Map, so (ok i honestly have never done this before) Do I need to convert the map before ripping it? or just rip and import?
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Mgalekgolo
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Re: Change starting weapons

Post by Mgalekgolo » Fri Oct 08, 2010 11:13 am

you can just rip away (at an error when extracting just click continue) and if any bitmap or sound problems come up then convert it. CMT has the best spiker and brutes ect. here: http://hce.halomaps.org/index.cfm?fid=5315 for flood, sentinels, ect
go get a30 spv2 for the other most recent tags
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