Swordedit : Starlight 2.0
Moderator: Halo Moderators
Re: Swordedit : Starlight 2.0
I saved the map, but no changes happened and the "Date Modified" didn't change. I reopened the map and the changes were not present. I then resaved it with some changes, reopened it and the changes were gone.
Do I do a specific step?
Do I do a specific step?
Re: Swordedit : Starlight 2.0
multiple bsp rendering is totally sweet, awesome job!
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Swordedit : Starlight 2.0
I haven't tested the save function yet and have a few other things to do today. Ill see if I can work on it a bit tomorrow 

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Re: Swordedit : Starlight 2.0
wait, multiple BSP's at a time???Sparky wrote:multiple bsp rendering is totally sweet, awesome job!
and also, can i request a manual XYZ(for the rotation, turn, ect) as well as the slide bar, as i've grown accustomed to swordedit(modded)
like this (srry for crudity)

except more professional
Re: Swordedit : Starlight 2.0
ewl, idea is meh but picture is...poop.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: Swordedit : Starlight 2.0
Now it's crashing every time I open a map.
Also, I'm just watching it kill itself. I'm not force quitting it.
Settings: Low Detail, no transparencies.
By the way, all of these occur after opening a map for the second time after resetting it:
Resetting the first time: It's doing the same thing. I've rerun the application a few times.
Resetting the second time: What's it doing? The map appears to be open, but the entire window is black, except for the buttons. It's not rendering anything, not even the BSP (I'm telling it to render wireframe and textured). The application is still very responsive, though.
Resetting for the third time: Same as second time.
Redownloading and Resetting for the fourth time: Soon after I finished setting my preferences, it tried to open a map, even though I didn't tell it to try to open a map, but it tried, and failed, and gave me the same crap as the second and third time.
Resetting for the fifth time: I restarted before doing this. It's still doing the same thing as the third and second time. It's not rendering.
Resetting for the sixth time: I'm now running this program through Terminal.
It crashed milliseconds after printing "Segmentation fault".
I give up.
Also, I'm just watching it kill itself. I'm not force quitting it.
Settings: Low Detail, no transparencies.
By the way, all of these occur after opening a map for the second time after resetting it:
Resetting the first time: It's doing the same thing. I've rerun the application a few times.
Resetting the second time: What's it doing? The map appears to be open, but the entire window is black, except for the buttons. It's not rendering anything, not even the BSP (I'm telling it to render wireframe and textured). The application is still very responsive, though.
Resetting for the third time: Same as second time.
Redownloading and Resetting for the fourth time: Soon after I finished setting my preferences, it tried to open a map, even though I didn't tell it to try to open a map, but it tried, and failed, and gave me the same crap as the second and third time.
Resetting for the fifth time: I restarted before doing this. It's still doing the same thing as the third and second time. It's not rendering.
Resetting for the sixth time: I'm now running this program through Terminal.
Code: Select all
2010-09-18 18:34:47.069 swordedit[17200:a0b] Machine spawn pos in map: 0xb4a03d2a
2010-09-18 18:34:47.089 swordedit[17200:a0b] hur?
2010-09-18 18:34:48.393 swordedit[17200:a0b] Lightmap tag stuff: ID:[0xeab80944], name:[levels\test\bloodgulch\bloodgulch]
2010-09-18 18:36:45.919 swordedit[17200:a0b] Texture manager deallocing!
2010-09-18 18:37:15.265 swordedit[17200:a0b] header.ScriptDataSize position: 0x474
2010-09-18 18:37:15.321 swordedit[17200:a0b] Machine spawn pos in map: 0xb4a03d2a
2010-09-18 18:37:15.482 swordedit[17200:a0b] hur?
swordedit(17200,0xa0bd0820) malloc: *** error for object 0xc85000: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Segmentation fault
I give up.
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Re: Swordedit : Starlight 2.0
i dont like the auto-load...
also 002, did you try using appzapper?
also 002, did you try using appzapper?
Re: Swordedit : Starlight 2.0
I've tried using different accounts. The one I regularly use doesn't have administrator privileges (I have a separate admin account), so, it won't be system-wide. This means that appzapper wouldn't work if I used it.
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Re: Swordedit : Starlight 2.0
then look for something that looks like swordedit or starlight in prefs and delete...
Re: Swordedit : Starlight 2.0
/tmp/starlight.auto
~/Library/Preferences/net.samuco.starlight2
Also try clicking reset camera position (in camera window)
~/Library/Preferences/net.samuco.starlight2
Also try clicking reset camera position (in camera window)
Re: Swordedit : Starlight 2.0
Isn't that what "Reset" means? Also, this preference file is saved in the user's library. This library cannot be read by other accounts on the computer unless you allow it to.Mgalekgolo wrote:then look for something that looks like swordedit or starlight in prefs and delete...
I've clicked every button. As for the deletion of the auto file, I'm doing that now...Samucos wrote:Also try clicking reset camera position (in camera window)
edit: Works.
edit2: I've tried "Yes", and I've tried "No". Neither button saves it.
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Re: Swordedit : Starlight 2.0
save doesnt save it yet...
also can we do a FULL and DEMO bitmap section? i hate changing the full and demo bitmaps every time...
also can we do a FULL and DEMO bitmap section? i hate changing the full and demo bitmaps every time...
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