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draconic74
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Question...

Post by draconic74 » Mon Sep 04, 2006 10:21 pm

Ok. im not a noob modder by some standards, but this is getting annoying. what happened to the banshee? i was just changing some simple stuff and when i started the game, it wasnt there. heres what i did:

Banshee:
vehicle ID - pelican/dropship
top speed forward - 0
(another) top speed forward - 0
top speed reverse - 0
acceleration - 0
decalaration - 0

this is all i did to it. nothing else. when it didnt appear, i swapped it with a warthog. the warthog was in the right place, but the banshee was still nowhere. anybody have a clue what is going on? i wont say what i was trying to do, but it was gonna go in a mod that i was thinking about, so i would like to make it work... all i need is for the banshee to re-appear.
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Post by Big Birdie » Mon Sep 04, 2006 10:31 pm

Maybe cuz you changed the vehicle id?I dunno i cant think of anything right now.My head hurts.
Tacolism!!

?mike?
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Post by ?mike? » Tue Sep 05, 2006 3:48 am

its definately because of the ID because the other stuff doesnt make it disappear.

draconic74
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Post by draconic74 » Tue Sep 05, 2006 6:45 am

definently not vehicle ID. ive changed the ID of the warthog to make it do something and now im trying to make the banshee do the same without moving. and i didnt change the spawn point because when switched with hog its in the right place (the hog, i mean) and the banshee is still nowhere...
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Post by «Beast» » Tue Sep 05, 2006 7:50 pm

Nononono, it definitely IS the vehicle ID. Trust me, I know from experience. Changing the Banshees vehicle ID makes it disappear for some reason.
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draconic74
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Post by draconic74 » Tue Sep 05, 2006 7:54 pm

that is without a doubt the dumbest thing ever. why only the banshee?? my warthog worked fine. well, since that didnt work, does anybody think they know what i was doing? or should i just tell?
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Post by «Beast» » Tue Sep 05, 2006 8:28 pm

You wanted to make it go up and down only? Make it into a turret-like thing?
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draconic74
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Post by draconic74 » Tue Sep 05, 2006 9:03 pm

wow. good thinking. absolutey correct. i recently thought up what i think would be a cool mod.

bloodgulch, split up into thirds or fourths by two log high walls (including caves). the only way in or out is through teleporters, which act as doors. when you go through, you come out the other side a meter away and vice versa. weapons would be mostly normal and so would vehicles (even if they are obsolete). each base has its own zone and a nuetral zone or two in the middle. the banshee, being a flyer, would be heck of cheap, so i thought it would make a cool turrent. if it could go up and down, but not forward, it would work sufficiently. the "turrent" would act as lookout and increased defense. there are some other things i thought of too, such as weildable healthpacks (imagine beating someone to death with one!!!) and spiral rockets. i think almost all of it i can do, except the teleporters and walls. i was testing the stuff first before requesting a modder for the walls.
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Post by LAPTOPER » Wed Sep 06, 2006 2:23 pm

If you ever do get it done, sounds like an awesome mod!

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draconic74
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Post by draconic74 » Wed Sep 06, 2006 2:32 pm

most of the stuff im very sure is possible, even slightly tested. but i would need either to figure out how to add scenery wherever i want, as well as teleporters, or i need someone to do that for me...

k, now im annoyed...
apply the same stuff to hogs and now the warthog is gone!!!
its gotta be something else...


EDIT:

i decided to isolate the cause of the dissapearing vehicles. i decicded to have two hogs. one with peli ID and zero speed. the other with a peli ID and zero acceleration. turns out, if the all speeds are set to zero and tagged as a peli, the vehicle dissapears. maybe even just with zero speed... this needs some research. the zero accel hog did exactly as planned, but it didnt go up... it just sat there.
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