[MOD] RXA Firefight

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Vegerot
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Re: [MOD] RXA Firefight

Post by Vegerot » Sat Jan 23, 2010 4:55 pm

Why?
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Smythe
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Re: [MOD] RXA Firefight

Post by Smythe » Sat Jan 23, 2010 5:05 pm

Have you read the thread?
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Fortune
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Re: [MOD] RXA Firefight

Post by Fortune » Sat Jan 23, 2010 5:13 pm

it was removed.
Sugarlumps wrote:And as you argue, the link is still gone, AND, I had to remove those pictures and blockquotes and names from HDM cause they were all red-linked.

Meanwhile, kill this topic, make a new topic on CE stuff. This has nothing to do with this mod, and this mod has long since been removed from the internet.
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Re: [MOD] RXA Firefight

Post by boxperson » Sat Jan 23, 2010 6:33 pm

so... can someone send me the mod? my aim is yoyorastio
i dont really care if its illegal or not i just want the mod to play, ima be underground playing this mod and my family would be looking for me. sure its CE and u guys know that it takes like 2 weeks to do something in CE and 2 months to do in halo demo but i want someone to givez me teh mod pleaze... this is an unneccessary comment cuz one of the people here might have the mod and i have that person's aim but someone give me it anywayz.

Vegerot
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Re: [MOD] RXA Firefight

Post by Vegerot » Sat Jan 23, 2010 7:09 pm

O! So we have to give our E-mails!!!! Mchcopl@yahoo.com, mchcopl@gmail.com, ssjvegerot@aim.com, Vegerot@mac.com!!!!!!!
Bunneh wrote:Now, please don't spam my newsfeed on how you need like 3 dildoes to make a giant dick statue on penisland or any of those other shitty facebook games.
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Kiyoshi
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Re: [MOD] RXA Firefight

Post by Kiyoshi » Sat Jan 23, 2010 8:17 pm

Wow..alot of people are that desperate to play a halo mod?
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kiddten
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Re: [MOD] RXA Firefight

Post by kiddten » Sat Jan 23, 2010 11:18 pm

just the youngin's.
kiddten, on most things nowadays wrote:no
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Re: [MOD] RXA Firefight

Post by crazyshroom » Sun Jan 24, 2010 1:15 am

And why have the Skulls and Score HUD when they don't even work?
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RXA
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Re: [MOD] RXA Firefight

Post by RXA » Sun Jan 24, 2010 1:21 am

I thought that the HUD would seem quite empty without them. I really have no problem with them.

Zealot0830
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Re: [MOD] RXA Firefight

Post by Zealot0830 » Sun Jan 24, 2010 1:33 am

Thats probably because he doesn't know how to delete them, he doesn't have any better ones, those were the crappy leaked one.

Smythe
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Re: [MOD] RXA Firefight

Post by Smythe » Sun Jan 24, 2010 2:25 am

Ninja, with Ice. wrote:just the youngin's.
You sir are still a youngin.
RXA wrote:I thought that the HUD would seem quite empty without them. I really have no problem with them.
Incorrect you just can't take them out yourself
crazyshroom wrote:And why have the Skulls and Score HUD when they don't even work?
See Above.
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Supermega
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Re: [MOD] RXA Firefight

Post by Supermega » Sun Jan 24, 2010 6:17 am

Its a HUGE shame that its gone, it would have owned. but....i cant rly think of anything else to say than
PLZ CAN U PM MEH TEH LINK COZ I CAN HAZ MOD LOL. just kidding.
no seriously.
Life is like a box of chocolates, to bloody expensive and whats left at the end is shite

RXA
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Re: [MOD] RXA Firefight

Post by RXA » Sun Jan 24, 2010 10:38 am

\
Zealot0830 wrote:Thats probably because he doesn't know how to delete them, he doesn't have any better ones, those were the crappy leaked one.
\
olly12345 wrote:
Incorrect you just can't take them out yourself

See Above.
Why are you guys assuming that I can't take it out myself? I just want it there so the HUD won't seem as empty. And, it's pretty much all in the unhi and wphi tag. :x

zxczxzc
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Re: [MOD] RXA Firefight

Post by zxczxzc » Fri Feb 05, 2010 9:39 pm

You know what i hate that how ever long this has been going on i can't get this mod and guess what i don't care if parts are stolen i just want to play it. and now to use a simile ok so this is like elements in the periodic table the things stolen are the elements, but his combination of those elements make a new molecule never seen before and for all to use. Your acting like because you created carbon nobody else can use it ever it just pointless
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Re: [MOD] RXA Firefight

Post by seabeast » Fri Feb 05, 2010 9:48 pm

It's really not that hard to null HUD. You can do it in matg somewhere, or even just take the mask on the skin and make it all black, thusly making it render a clear image. Can't believe I just used the word "thusly". o_o

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