Banshee noobs

Everything about HD, MD, and their mods.

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?Demon?
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Post by ?Demon? » Thu Jul 13, 2006 8:14 am

{BRO Z3} TJ wrote:
(HD)pickoff wrote:P.S. You combined reverse splatter and exploding shee, but what mod has those slow rockets and the killer fuel rod?
He didn't take those things out of any mod. He did that himself out of his awesomeness and smartness. :D
Sort of. Somewhere in the depths of the MGM forums SleepingInsomniac19 said how he created the reverse splatter mod. I'm not sure how sword made the Exploding Banshee mod, but what I did was some effect swapping. The fuel rod projectiles that fall at your feet are my design. I was experimenting with making the rocket launcher into a grenade launcher, and I came across that, so I adapted it for the fuel rod. And as for the slow rockets, I just think that is cool. The annoying thing about the rockets is that only the host can see the change in their speed (there may be some way to make it CSS, but I don't know), which does give him an advantage.
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Post by Syperium » Thu Jul 13, 2006 12:03 pm

Demon wrote:
{BRO Z3} TJ wrote:
(HD)pickoff wrote:P.S. You combined reverse splatter and exploding shee, but what mod has those slow rockets and the killer fuel rod?
He didn't take those things out of any mod. He did that himself out of his awesomeness and smartness. :D
Sort of. Somewhere in the depths of the MGM forums SleepingInsomniac19 said how he created the reverse splatter mod. I'm not sure how sword made the Exploding Banshee mod, but what I did was some effect swapping. The fuel rod projectiles that fall at your feet are my design. I was experimenting with making the rocket launcher into a grenade launcher, and I came across that, so I adapted it for the fuel rod. And as for the slow rockets, I just think that is cool. The annoying thing about the rockets is that only the host can see the change in their speed (there may be some way to make it CSS, but I don't know), which does give him an advantage.
Didn't he say something about using the flag as the damage swapper? I should try that to see if I'm not just talking out of my ass...:/. Well, This is a cool mod. Even though... Eh, never mind.

SI did make the reverse splatter mod.

Pickoff, to narrow this all down for you, he made it himself. You can too.



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Post by ?Demon? » Thu Jul 13, 2006 3:11 pm

Using the flag as a damage swapper? I don't really get what you are trying to say. SleepingInsomniac19's Reverse Splatter mod just switches the damage of the driver of a vehicle and the person being hit. I forget what their technical names are.
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Post by Syperium » Thu Jul 13, 2006 7:41 pm

For the exploding banshees, he swaped the flag, with the banshee collision model. Atleast I think.

SI's reverse splatter mod swaps Vehicle Collision with Vehicle Kill Unit.


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Post by ?Demon? » Thu Jul 13, 2006 8:12 pm

Using the flag was an interesting idea. I simply replaced the Antigravity Particles of the banshee (whatever they are) with the Scorpion explosion.
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Post by Kraken » Fri Jul 14, 2006 8:08 am

For the exploding banshee mod, sword made the banshee dust into I believe it was grenade explosions.
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Post by SleepingInsomniac » Fri Jul 14, 2006 9:01 am

He changed a banshee effect into a shell explosion.
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Post by Kraken » Fri Jul 14, 2006 9:03 am

No it was grenade. It's not as big as the tank shell explosion.
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Syperium
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Post by Syperium » Fri Jul 14, 2006 2:55 pm

I was so wrong.

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Post by ?Demon? » Fri Jul 14, 2006 11:17 pm

That's what I did. XD
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Post by Syperium » Fri Jul 14, 2006 11:23 pm

Haha, yeah.

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