In the last few months, it has become easier to mod Oni, through a command line program called OniSplit. A project based on it is calledAnniversary Edition. This will allow users an easier way to mod Oni.
Here is an example of what has been done: http://www.youtube.com/watch?v=OtrwzmlhqMo
We can now export and import 3D characters, as the video shows, the Masterchief can now make an appearance.
Also, in regards to the game engine itself, it runs on Intel Macs (though there are mouse issues with OSX 10.5), it can accept one addtional level plugin. Level plugins allows modders to put their mods together in level type files, so that users can access the mods without modding the game data themselves. Some level plugins can be found here: Level Plugins
Its still at the early stages, so the tools are not user friendly, its mainly command line, though, I'm slowly working on a GUI for OniSplit using Xcode.
The vast majority of these improvements have come through the efforts of PC programmers. They are attempting to make the improvements cross platform, but without the help of Mac programmers, they are limited in their efforts.
I'm hoping that some of the modders on this forum might be interested in modding Oni, developing the tools for modding and especially help in "hacking" the game engine (PPC assembly language experience will be most helpful).
Thanks for taking the time to read this post.



