It's not the smartest thing to post, on a public message board, that you are going to use an illegal crack.Syperium wrote:Hehe, Illegal one.
Call of Duty 2 [Modding on Mac]
- striderdm1
- Peon
- Posts: 61
- Joined: Thu Oct 20, 2005 9:24 pm
- Location: England
- Contact:
come one ppl - no one will benefit from playing illegal mac games!! Why would anyone here do this? If you cannot afford a game now - then SAVE for it. Surely you'd complain if Aspyr didn't release CoD2 on the Mac due to piracy??? I would....the mac gaming world is small enough - don't kill what little is left.Vir2L™ wrote:It's not the smartest thing to post, on a public message board, that you are going to use an illegal crack.Syperium wrote:Hehe, Illegal one.
Strider
AppleCrypt Mods
http://applecryptmods.co.uk
http://applecryptmods.co.uk
- striderdm1
- Peon
- Posts: 61
- Joined: Thu Oct 20, 2005 9:24 pm
- Location: England
- Contact:
i can understand your logic behind that, as you're basically treating them like demos. And you'll only be buying the games you liked playing, but that is still illegal. I wouldn't really have mentioned it on a public forum if i was u :p
Strider
Strider
AppleCrypt Mods
http://applecryptmods.co.uk
http://applecryptmods.co.uk
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- Newbie
- Posts: 31
- Joined: Mon Sep 13, 2004 7:17 pm
- Location: 127.0.0.1
can't host COD2
in COD2
when i try to start a server.
the map start loading and i get an error message,
iwdsum/namemismatch
what does it mean, also i have some mods that are not in the /main/ folder, they are in /data/
( mods that were automaticly downloaded while playing when server was switching map)
when i try to start a server.
the map start loading and i get an error message,
iwdsum/namemismatch
what does it mean, also i have some mods that are not in the /main/ folder, they are in /data/
( mods that were automaticly downloaded while playing when server was switching map)
127.0.0.1 sweet 127.0.0.1 , http://www.redferret.net/ http://www.hackaday.com/ http://www.engadget.com/ http://www.tuaw.com/
iwdsum/namemismatch error normally is caused by too many IWD files. This is usually a result of tons of maps or mods being installed. This can also be caused if 2 maps/mods are conflicting with each other.
An easy way to get fix this is take some of the custum maps/mods out. Another way to fix this isn't as easy but will also work. Go here for the other fix.
An easy way to get fix this is take some of the custum maps/mods out. Another way to fix this isn't as easy but will also work. Go here for the other fix.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
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/main/ from DVD
iw_04.iwd
iw_14.iwd
iw_01.iwd
localized_english_iw10.iwd
iw_11.iwd
localized_english_iw01.iwd
localized_english_iw04.iwd
iw_05.iwd
localized_english_iw00.iwd
iw_12.iwd
localized_english_iw03.iwd
iw_10.iwd
iw_13.iwd
localized_english_iw07.iwd
localized_english_iw06.iwd
iw_02.iwd
localized_english_iw02.iwd
iw_07.iwd
localized_english_iw09.iwd
iw_06.iwd
iw_08.iwd
iw_09.iwd
iw_00.iwd
iw_03.iwd
localized_english_iw05.iwd
localized_english_iw08.iwd
localized_english_iw07.iwd
mtl_the_rock.iwd.tmp
mp_wolfenstein.iwd
zzz_devils_wep_mod_cross.iwd
iw_06.iwd
localized_english_iw09.iwd
localized_english_iw08.iwd
z_rules_pam2.01_cal.iwd
z_pwrsrv_b08b.iwd
games_mp.log
localized_english_iw04.iwd
z_pam2.01_beta3_TWLRules_v1.0.iwd
localized_english_iw03.iwd
zdvige.iwd
zctan2.iwd.tmp
zzz_b_fire_nades.iwd
zhel.iwd
players
nod.iwd
mp_Chateau_le_Castel.iwd
iw_13.iwd
iw_00.iwd
gob_rats.iwd
iw_10.iwd
iw_09.iwd
mp_tank_depot_beta.iwd
mp_SniperSnow_cod2.iwd
zzzzz_mp_omgbridge4.iwd
zzzzz-Peddleresv4.iwd
mp_fortified_village_v2.iwd
mp_riverbase.iwd
mp_rain_v1.iwd
iw_15.iwd
localized_english_iw02.iwd
localized_english_iw01.iwd
zzz_OSL_BlueDot.iwd
zzz_mp_tank_depot_final.iwd
mp_coalmineV2.iwd
mp_battlelines.iwd
mp_pipeline.iwd
mp_neinville2.iwd
localized_english_iw00.iwd
iw_14.iwd
localized_english_iw10.iwd
mp_iceberg_v2.iwd
mp_garage.iwd
mp_vokbeta.iwd
thehunt_fixed.iwd
sound
iw_05.iwd
iw_12.iwd
iw_11.iwd
M1_Boltaction.iwd
localizedstrings
iw_07.iwd
iw_04.iwd
mp_el_mechili.iwd
mp_dawg.iwd
mp_kalzdaba.iwd
mp_industry.iwd
mp_anzio.iwd
mp_3.iwd.tmp
iw_03.iwd
iw_01.iwd
iw_08.iwd
iw_02.iwd
localized_english_iw06.iwd
localized_english_iw05.iwd
hunkusage.dat
localized_english_iw11.iwd
z_pam2.01_beta3.iwd
video
ui
COD2 data/
pb
main
bhzdmods
localization.txt
servercache.dat
awe3b5
cod.png
wrm
xcod2
admiral_mod_beta11
Dude_Mod
iw_14.iwd
iw_01.iwd
localized_english_iw10.iwd
iw_11.iwd
localized_english_iw01.iwd
localized_english_iw04.iwd
iw_05.iwd
localized_english_iw00.iwd
iw_12.iwd
localized_english_iw03.iwd
iw_10.iwd
iw_13.iwd
localized_english_iw07.iwd
localized_english_iw06.iwd
iw_02.iwd
localized_english_iw02.iwd
iw_07.iwd
localized_english_iw09.iwd
iw_06.iwd
iw_08.iwd
iw_09.iwd
iw_00.iwd
iw_03.iwd
localized_english_iw05.iwd
localized_english_iw08.iwd
localized_english_iw07.iwd
mtl_the_rock.iwd.tmp
mp_wolfenstein.iwd
zzz_devils_wep_mod_cross.iwd
iw_06.iwd
localized_english_iw09.iwd
localized_english_iw08.iwd
z_rules_pam2.01_cal.iwd
z_pwrsrv_b08b.iwd
games_mp.log
localized_english_iw04.iwd
z_pam2.01_beta3_TWLRules_v1.0.iwd
localized_english_iw03.iwd
zdvige.iwd
zctan2.iwd.tmp
zzz_b_fire_nades.iwd
zhel.iwd
players
nod.iwd
mp_Chateau_le_Castel.iwd
iw_13.iwd
iw_00.iwd
gob_rats.iwd
iw_10.iwd
iw_09.iwd
mp_tank_depot_beta.iwd
mp_SniperSnow_cod2.iwd
zzzzz_mp_omgbridge4.iwd
zzzzz-Peddleresv4.iwd
mp_fortified_village_v2.iwd
mp_riverbase.iwd
mp_rain_v1.iwd
iw_15.iwd
localized_english_iw02.iwd
localized_english_iw01.iwd
zzz_OSL_BlueDot.iwd
zzz_mp_tank_depot_final.iwd
mp_coalmineV2.iwd
mp_battlelines.iwd
mp_pipeline.iwd
mp_neinville2.iwd
localized_english_iw00.iwd
iw_14.iwd
localized_english_iw10.iwd
mp_iceberg_v2.iwd
mp_garage.iwd
mp_vokbeta.iwd
thehunt_fixed.iwd
sound
iw_05.iwd
iw_12.iwd
iw_11.iwd
M1_Boltaction.iwd
localizedstrings
iw_07.iwd
iw_04.iwd
mp_el_mechili.iwd
mp_dawg.iwd
mp_kalzdaba.iwd
mp_industry.iwd
mp_anzio.iwd
mp_3.iwd.tmp
iw_03.iwd
iw_01.iwd
iw_08.iwd
iw_02.iwd
localized_english_iw06.iwd
localized_english_iw05.iwd
hunkusage.dat
localized_english_iw11.iwd
z_pam2.01_beta3.iwd
video
ui
COD2 data/
pb
main
bhzdmods
localization.txt
servercache.dat
awe3b5
cod.png
wrm
xcod2
admiral_mod_beta11
Dude_Mod
When hosting you can only have a certain amount of 3rd party maps/mods in the main folder.
So when you host pull most of the 3rd party maps/mods out of that folder and drop them in a different folder so when you join a different server that is running those mods you can put them bak in there without having to redownload them.
Here's an example of what a stock game folder should look like:
Call Of Duty 2 Data/
/pb
/main
localization.txt
servercache.dat
cod.png
/main
/demos (if you have any)
/localizedstrings
/players
/save
/screenshots (if you have taken any)
/sound
/ui
/video
games_mp.log
hunkusage.dat
iw_01.iwd
iw_02.iwd
iw_03.iwd
iw_04.iwd
iw_05.iwd
iw_06.iwd
iw_07.iwd
iw_08.iwd
iw_09.iwd
iw_10.iwd
iw_11.iwd
iw_12.iwd
iw_13.iwd
iw_14.iwd
iw_15.iwd
localized_english_iw01.iwd
localized_english_iw02.iwd
localized_english_iw03.iwd
localized_english_iw04.iwd
localized_english_iw05.iwd
localized_english_iw06.iwd
localized_english_iw07.iwd
localized_english_iw08.iwd
localized_english_iw09.iwd
localized_english_iw10.iwd
localized_english_iw11.iwd
If it's setup like that than you won't have a problem hosting.
If you want to host some 3rd party maps, only put a few of them in there, you'll find ut if you have to many when you get the IWDsum mismatch error.
Hope that helps.
So when you host pull most of the 3rd party maps/mods out of that folder and drop them in a different folder so when you join a different server that is running those mods you can put them bak in there without having to redownload them.
Here's an example of what a stock game folder should look like:
Call Of Duty 2 Data/
/pb
/main
localization.txt
servercache.dat
cod.png
/main
/demos (if you have any)
/localizedstrings
/players
/save
/screenshots (if you have taken any)
/sound
/ui
/video
games_mp.log
hunkusage.dat
iw_01.iwd
iw_02.iwd
iw_03.iwd
iw_04.iwd
iw_05.iwd
iw_06.iwd
iw_07.iwd
iw_08.iwd
iw_09.iwd
iw_10.iwd
iw_11.iwd
iw_12.iwd
iw_13.iwd
iw_14.iwd
iw_15.iwd
localized_english_iw01.iwd
localized_english_iw02.iwd
localized_english_iw03.iwd
localized_english_iw04.iwd
localized_english_iw05.iwd
localized_english_iw06.iwd
localized_english_iw07.iwd
localized_english_iw08.iwd
localized_english_iw09.iwd
localized_english_iw10.iwd
localized_english_iw11.iwd
If it's setup like that than you won't have a problem hosting.
If you want to host some 3rd party maps, only put a few of them in there, you'll find ut if you have to many when you get the IWDsum mismatch error.
Hope that helps.
"You can't spell slaughter without laughter."
THx
Vir2L™ wrote:When hosting you can only have a certain amount of 3rd party maps/mods in the main folder.
So when you host pull most of the 3rd party maps/mods out of that folder and drop them in a different folder so when you join a different server that is running those mods you can put them bak in there without having to redownload them.
Here's an example of what a stock game folder should look like:
Call Of Duty 2 Data/
/pb
/main
localization.txt
servercache.dat
cod.png
/main
/demos (if you have any)
/localizedstrings
/players
/save
/screenshots (if you have taken any)
/sound
/ui
/video
games_mp.log
hunkusage.dat
iw_01.iwd
iw_02.iwd
iw_03.iwd
iw_04.iwd
iw_05.iwd
iw_06.iwd
iw_07.iwd
iw_08.iwd
iw_09.iwd
iw_10.iwd
iw_11.iwd
iw_12.iwd
iw_13.iwd
iw_14.iwd
iw_15.iwd
localized_english_iw01.iwd
localized_english_iw02.iwd
localized_english_iw03.iwd
localized_english_iw04.iwd
localized_english_iw05.iwd
localized_english_iw06.iwd
localized_english_iw07.iwd
localized_english_iw08.iwd
localized_english_iw09.iwd
localized_english_iw10.iwd
localized_english_iw11.iwd
If it's setup like that than you won't have a problem hosting.
If you want to host some 3rd party maps, only put a few of them in there, you'll find ut if you have to many when you get the IWDsum mismatch error.
Hope that helps.
Thx i can't wait for mono's mod activator.
if it can help ,
my friend on windows use xfire to find cod2 games he see my mac server.
when will Gr support cod2 ? Never ?
I'm testing the mod launcher so if everything goes fine with that then it should be out soon. Evill has said that GameRanger will add CoD 2 support. He just hasn't said when he will do that.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
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- Newbie
- Posts: 10
- Joined: Sat May 31, 2008 11:19 am
What are trying to mod? You should see the .iwd files.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
Masturbation is like procrastination, they're both great until you realize your screwing yourself.
MGM Discord | MGM Chat
-
- Newbie
- Posts: 10
- Joined: Sat May 31, 2008 11:19 am
also, you can mod the .iwd files by changing .iwd to .zip
the only file you need to mod is .iwd 13
i used .zip, but once your done, how do you get it back to .iwd?
i tried changing the extension manually, but it didnt work
also, can you take these mods online in non-pure servers?
i dont think they'll work in pure ones
and can you host a server with these mods?
the only file you need to mod is .iwd 13
i used .zip, but once your done, how do you get it back to .iwd?
i tried changing the extension manually, but it didnt work
also, can you take these mods online in non-pure servers?
i dont think they'll work in pure ones
and can you host a server with these mods?
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