RvS Hosting Requirements
RvS Hosting Requirements
Recommended Maximum number of Players by Server Connection Type
Because not all connection types have the same upload bandwidth, the maximum number of players you can host on a server depends on your connection type. Below are the recommended maximum numbers of players for servers based on their connection type.
T1 and More - 16 players without any problems
Cable/ ADSL - Some Cable/ADSL providers purposefully limit upload bandwidth. If your provider does this you can host a maximum of approximately 8 players. Known problems if you host more than 8 players are Lag and Trigger Delay (slight delays when opening doors, manipulating bombs, and the like). If your Cable/ADSL provider does not limit your upload bandwidth you can host games containing more than 8 players.
In order to get optimal server performance on Cable/ADSL servers, be sure to set your connection speed to Cable/ADSL in the Multiplayer screen of the Options menu.
The average upload rate for a T1 server is around 500 bytes/sec per player, and for Cable/ADSL it is around 125 bytes/sec per player. Thus, a T1 server hosting 16 players has to send 16 times 500 bytes to each player, which ends up to a maximum of 128 Kb/sec (500 bytes X 16 players X 16 players) if all players are currently visible to each other.
Here are a few examples of the possible maximum upload rates:
Hosting 16 players
T1/T3 (500 bytes per player) = 128K max upload
Cable (125 bytes per player) = 32K max upload
Hosting 8 players
T1/T3 (500 bytes per player) = 32K max upload
Cable (125 bytes per player) = 8K max upload
Hosting 4 players
T1/T3 (500 bytes per player) = 8K max upload
Cable (125 bytes per player) = 2K max upload
Note: In cooperative mode, terrorists, hostages and A.I. back-ups count as players.
Because not all connection types have the same upload bandwidth, the maximum number of players you can host on a server depends on your connection type. Below are the recommended maximum numbers of players for servers based on their connection type.
T1 and More - 16 players without any problems
Cable/ ADSL - Some Cable/ADSL providers purposefully limit upload bandwidth. If your provider does this you can host a maximum of approximately 8 players. Known problems if you host more than 8 players are Lag and Trigger Delay (slight delays when opening doors, manipulating bombs, and the like). If your Cable/ADSL provider does not limit your upload bandwidth you can host games containing more than 8 players.
In order to get optimal server performance on Cable/ADSL servers, be sure to set your connection speed to Cable/ADSL in the Multiplayer screen of the Options menu.
The average upload rate for a T1 server is around 500 bytes/sec per player, and for Cable/ADSL it is around 125 bytes/sec per player. Thus, a T1 server hosting 16 players has to send 16 times 500 bytes to each player, which ends up to a maximum of 128 Kb/sec (500 bytes X 16 players X 16 players) if all players are currently visible to each other.
Here are a few examples of the possible maximum upload rates:
Hosting 16 players
T1/T3 (500 bytes per player) = 128K max upload
Cable (125 bytes per player) = 32K max upload
Hosting 8 players
T1/T3 (500 bytes per player) = 32K max upload
Cable (125 bytes per player) = 8K max upload
Hosting 4 players
T1/T3 (500 bytes per player) = 8K max upload
Cable (125 bytes per player) = 2K max upload
Note: In cooperative mode, terrorists, hostages and A.I. back-ups count as players.
I have Cable with an average 360kbs upload and I can host for 13 (one observer for my laptop). I don't play on the server computer, infact I have all the settings as low as possible with sound off and I shut down a lot of services for maximum processor usage... it even runs via Airport Extreme. I get alot of compliments on how well it runs and my clan doesn't have any real complaints.. which is pretty good since their average ping is from 200-350 (Damn aussies and nz'ers). I think it's a fair advantage for a host to not play on the actual server machine... their is a lot less lag because checking stats and changing kits after death during gameplay makes the server skip a bit. I think to make it better for my clan.. I would have to move west.. and east for the euros..... omg.. damn global clans... boo [a].
-
- Newbie
- Posts: 6
- Joined: Mon May 28, 2007 9:29 am
-
- SEAL
- Posts: 614
- Joined: Thu Jan 11, 2007 5:45 pm
- Location: LOL CANADA
-
- Peon
- Posts: 69
- Joined: Wed Jun 16, 2004 10:27 am
- Location: los angeles memorial coliseum
- Contact:
Who is online
Users browsing this forum: No registered users and 24 guests