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Posted: Wed Jan 18, 2006 2:32 pm
by vadimnk
Monoman wrote:Welcome vadimnk,

Don't worry about the mod activator I got that covered. I have it coded up and ready for release.
Hey! Thanks for covering it, because the way it stands, well it's kinda hard for me to get a powerfull enough mac to run RvS

Posted: Wed Jan 18, 2006 4:22 pm
by Swf-Eddi
Hi monoman i got it to work , i had to put rvs in my apps folder and it works ok in all mods MASP UG AS and RVS.one snag can u stop the script symbol from flashing and saying apple event timed out,it also beeps once at me as it does this,i cant wait to see the improved version of this. :)

Posted: Thu Jan 19, 2006 1:13 am
by Monoman
Yea, Eddi that was just my quick workup to have you test it out. The final version will be similar to the map installer in that it will work with any installation.

Posted: Fri Jan 20, 2006 8:29 pm
by Guest
Swf-Eddi wrote:Hi monoman i got it to work , i had to put rvs in my apps folder and it works ok in all mods MASP UG AS and RVS.one snag can u stop the script symbol from flashing and saying apple event timed out,it also beeps once at me as it does this,i cant wait to see the improved version of this. :)

Apple script is set to time out in 2 minutes, there a way to set it higher but it will still time out after some time, so using applescript is not the best.

Posted: Fri Jan 20, 2006 8:30 pm
by Vadimnk
Anonymous wrote:
Swf-Eddi wrote:Hi monoman i got it to work , i had to put rvs in my apps folder and it works ok in all mods MASP UG AS and RVS.one snag can u stop the script symbol from flashing and saying apple event timed out,it also beeps once at me as it does this,i cant wait to see the improved version of this. :)

Apple script is set to time out in 2 minutes, there a way to set it higher but it will still time out after some time, so using applescript is not the best.
Forgot to add a username.

Posted: Sat Jan 21, 2006 10:05 pm
by Monoman
Yea, I know about the timeout. I have already gotten around that problem. Right now I am just adding a preference file to the activator to store the game location so the user won't have to find their folder each time.