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A monument to all your sins.

Posted: Fri Oct 14, 2011 2:27 pm
by Kiyoshi
So being as it may that Halo Demo is kicking the bucket thanks to the new OS, I think a little tribute is in order. I worked on this all day and it's not ready for download just yet but I think those of you who are a fan of Moxus' original version will happily like this in your 360. It was a very popular mod back when I was a novice at modding and it was always a favorite to play with everyone in the collective.

(I swear if anyone doesn't realize what mod I referenced in this map I will stab your eye.)

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Now, I wanna test this map out with some people and since most people aren't playing reach for some reason I thought I'd ask for a bit of help with the Crossing: CTF Gametype I'm working on. This map is already almost set in motion to roll but I need some play testers dammit. Everyone or more so a select few knew about the glitch to get to the Banshees. In this case the way it's going to work is there are two jetpacks, one on each base that aren't reachable by normal means. You need to work as a team to grab the pack and fly down to the shee. It was the best solution I could come up with.

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Let Crossing Live on.

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Re: A monument to all your sins.

Posted: Fri Oct 14, 2011 3:22 pm
by kiddten
Personal opinion, but I felt it might have suited more if it was over the ocean.
But very nice all the same, I remember playing this mod with mates.

Re: A monument to all your sins.

Posted: Fri Oct 14, 2011 3:46 pm
by Kiyoshi
As much as I agree, I decided against it. It was made along bloodgulch and that's where it will stay. It's a personal thing.

Re: A monument to all your sins.

Posted: Fri Oct 14, 2011 4:03 pm
by kiddten
Oh, I see now. I kinda get it.

Re: A monument to all your sins.

Posted: Fri Oct 14, 2011 4:06 pm
by Kiyoshi
Now if only I had people to test the map with. Sad day indeed.

Re: A monument to all your sins.

Posted: Fri Oct 14, 2011 4:35 pm
by Maxxy
You've got me. Buddy26651. Hit me up on XBL or messages here on MGM.

Re: A monument to all your sins.

Posted: Fri Oct 14, 2011 5:32 pm
by Mgalekgolo
Too bad reach doesn't let us use anthing big and cool like the halo's for scenery. It looks good, in a week or so when I visit my grandmother I can test this[Im not even explaning this <_<].

Re: A monument to all your sins.

Posted: Fri Oct 14, 2011 8:07 pm
by Excend
Kiyoshi, I can test with you, but it'll be like... whenever I have free time... which is never? Maybe tomorrow in the afternoon-evening.

Re: A monument to all your sins.

Posted: Sat Oct 15, 2011 12:22 pm
by Kiyoshi
Do I even have your GT anymore ghost? my brother screwed up my friend's list and I hadn't checked yet.

Re: A monument to all your sins.

Posted: Sat Oct 15, 2011 12:49 pm
by Excend
Idk, but it's the same as in my location, with a zero for the o, I haven't been on in forever.

Re: A monument to all your sins.

Posted: Sat Oct 15, 2011 5:13 pm
by Fonzeh
*Claps in nostalgia*

Re: A monument to all your sins.

Posted: Sat Oct 15, 2011 5:25 pm
by Mgalekgolo
Could someone convert crossing to full? As some of you know we have multiplayer now.

Re: A monument to all your sins.

Posted: Sat Oct 15, 2011 7:17 pm
by Kiyoshi
It's a pretty simple map to recreate in swordedit. Just do it yourself.

Re: A monument to all your sins.

Posted: Sat Oct 15, 2011 7:23 pm
by Mgalekgolo
I no longer have the coordination in swordedit to come out with something like this.

Re: A monument to all your sins.

Posted: Sat Oct 15, 2011 9:00 pm
by Kiyoshi
Added the finished Map and Gametype. Enjoy. Best with 3v3.