Posted this on Bungie awhile back, got some feedback. Figured, why not?
So, Hello there guys. I'm no forger. Also, I'm sure there are multiple versions of "Bloodgulch" and such, remakes and the like, but at least give her a try and give feedback if you'd like. I've gone through Bloodgulch and found every single spawn point in halo thanks to SwordEdit. Spawns for the players and vehicles and weapons.
Example, the Red Boxes here on this part of the map are all the spawn points of Halo: CE's Red Team. Also, through out these pictures you'll notice Dark red circles, these are for King of the Hill, which I might make a Gametype for if people enjoy this map.
Same goes for Blue boxes here for Blue Team.
Placement of Rocks and such have also been done (Even the infamous Dick Rock). Example here the rocks I made as similar as I could. Trees sadly couldn't be placed where they should have been.
Now, I've organized two gametypes for this Bloodgulch variant. They are subject to change based on the posts here and your opinions on Damage and speed as well as height.
Halo: Combat Evolved Slayer
Time Limit: 30 Minutes (Big map, long games for normal slayer even with vehicles)
Primary Weapon: Plasma Pistol
Secondary: None
Weapons on Map: Default
Grenades on Map: Default
Vehicle Set: Default
Indestructible Vehicles: Off. In Halo:CE The vehicles were indestructible, however after a few tests..I noticed the player will NOT die while in the vehicle, probably because Vehicle Health and Player Health are different. Too much trouble for this Gametype.
Damage Resistance: 110%
Shield Recharge Rate: 110%
Health Recharge: 0%
Melee Modifier: 75%
Equipment: Sprint, Infinite. (Big map, lots of running in case of lack of vehicles.
Starts with no grenades.
Player Speed: 110%
Jump Height: 110%
No Loadouts
Respawn Time: 5 Seconds
Betrayal Time: 10 Seconds
Suicide Time: 10 Seconds
NOTE: I've noticed that in this gametype, players seem to always spawn at Blue Base, I have considered this a good thing so players are always close by for killing, and it's pretty hard to spawn kill even with a tank.
Halo Combat Evolved: Team Slayer
Time Limit: 30 Minutes
Primary Weapon: Assault Rifle
Secondary: Pistol
Weapons on Map: Default
Grenades on Map: Default
Vehicle Set: Default
Indestructible Vehicles: Off.
Damage Resistance: 110%
Shield Recharge Rate: 110%
Health Recharge: 0%
Melee Modifier: 75%
Equipment: Sprint, Infinite.
Starts with no grenades.
Player Speed: 110%
Jump Height: 110%
No Loadouts
Respawn Time: 5 Seconds
Betrayal Time: 10 Seconds
Suicide Time: 10 Seconds
No Team Changing (Although you CAN do this in Halo: CE, I removed it to prevent lame cheaters and spoil sports)
Map Weapons
Assault Rifle: 2x One in each base
Shotgun: 4x Two in Each base.
Plasma Rifle: 2x One in each base.
Fuel Rod: 1x North of Red's Cliff (Picture provided incase my explanation was confusing.
Rocket Launcher: 1x Middle of map
Plasma Grenades: 4-8x Two to Four per side of the map on each base's Cliffs
Pistol: 4x One per base and One per cliff side
Sniper Rifle: 2x One per base, you all know where it is.
Frag Grenades: 8x Four per base
Health Packs: 2x One per base.
Vehicles on map
Scorpions: 4, two on each side of the map.
Warthogs: Chain 2x, Rocket 6x One by each teleporter, and two per base
Reason: Gauss hogs were too over powered for this map and with the lack of power weapons, they dominated the map, also they weren't in CE.
Ghost: 8x Four on each side of the map
Reason: Fast, powerful but very easy to destroy by the enemy tanks/Banshees
Banshee: 2x One on each side of the map.
Reason: Easy to take down with a Plasma Pistol (See Gametypes) and very easy to eliminate by tank or even Rocket Hog.
Mongooses: None, Not in Halo:CE
Sky Shot of Red Base
Sky Shot of Blue Base
Power-Ups
Active Camo: Location- Inside the Water Cave
Over Shield: Location- South of the Rocket Launcher
Thus, Bloodgulch
Let me know what ya'll think and feel free to express ideas for the Gametypes in the future if people enjoy this map.
BloodGulch in Reach.
Re: BloodGulch in Reach.
Hey hey!
Nice reamke out thare ;P
Nice reamke out thare ;P
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- Ranger
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Re: BloodGulch in Reach.
Well done Kiyoshi, it looks a lot more refined than any of the others I've seen.


Re: BloodGulch in Reach.
Maybe fix the caves up a bit, lights and cover up that hole which isnt in H1.
other than that, Nice Job.
other than that, Nice Job.
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- Ranger
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Re: BloodGulch in Reach.
I'll have to try this in a bit, haven't played Reach in over a month. Too busy playing Bad Company and, yes, ODST. 

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