Sparky wrote:I had a feature request back in the day, to save camera coordinate offsets (camera positions) within the swordedit application. This could be as easy as saving coordinates to a text file in the application support or preferences folder, then read that text file upon launch and load them into a Coordinates window or tab.
Exactly what I have done for saving
Try saving a map file... swordedit should relaunch with the camera in the same spot.
Sparky wrote:I have another suggestion for the UI. Can you make it so that it's like the dock, where you move the cursor to one side and the windows show up? Or you could make a hotkey that toggles the windows into view. Alternatively, a drawer setup like in Preview. (On second thought, I dislike the hotkey idea, because that will just cramp up my hand to use. I also really don't like the drawer, unless the drawer can somehow open over the top of the bottom portion of the window...
clearly this takes more thought on my part )
Thanks anyway in advance.
So... you move the mouse to the right side of the screen and the panels appear? Simple enough.
I have to prepare MouseWizard 6.0 for release, but Ill do a bit more work on the UI when I am done.
Dirk Gently wrote:What you should actually be doing is using a radio selector in the place of the large buttons because they do not function as button, they are different editor modes, only one can be in use at a time, therefore a radio selector would be more fitting.
True, but not all of them are editor modes. But I see your point.
Dirk Gently wrote:The buttons for the panels should be followed with "..." after the text. This indicates there is a corresponding window dialog that is related to them. OR you could remove the buttons from the main display and put them into the "Windows" menubar item.
Will add the '...'
Dirk Gently wrote:The loading bar when you open a map is pretty crude, it should be static as part of the main window.
Where would you suggest adding it? The renderview is always the front layer because of open GL, which is the reason for a separate window. I may be able to add it to the top though.
Dirk Gently wrote:Honestly, learn to use "setBackgroundColor" on a window to set a background image. This image-view-thing for the window gradient is just not a good idea.
It's a custom box... Image-views would be crazy lol. Ill decide when I look at it.
nil wrote:1) Admit that this is an insane requirement, and realize it doesn't have to be a requirement.
I know it is. Unfortunately box select doesn't yet work without full screen. If this was not the case, I would have no issue changing it.