Merry Xmas: Eschaton 0.7.2

Halo modding and gaming related applications.
Altimit01
Eschaton Dev
Eschaton Dev
Posts: 2108
Joined: Sun Apr 15, 2007 7:43 pm

Merry Xmas: Eschaton 0.7.2

Post by Altimit01 » Mon Dec 22, 2008 5:11 pm

This is not a mod. I don't mod anymore. I haven't in several years. This is a tech demo.

Look up.

Edit: Download links are my sig. Enjoy.
Updates as of 0.7.2
fixes:
Rebuilding: raw data rebuild order has been fixed so that it conforms to Halo map file standards. This fixes compatibility with conure's bitmap internalizer.
Reference swapper: for references with tag classes that have no tags in the map, will not default to using the scnr tag.
Search function: bug in the code did not properly search unless "all terms" was enabled. Has since been fixed so that searching for multiple terms that do not have to include all search terms is possible.
Classic controls, color picker: fixed so that the selected color is actually applied.

new features:
Plugin selection: have the option in the meta editor to change which plugin to use.
Tag importing: updated interface allows selection of tags to import by use of check boxes for more control.
Data internalization: bitmap and sound internalization has been added to expanded maps. It is necessary to compile a map with the rebuild button as expanded maps do not exist except in program memory.
Macs only, now accepts file drops of halo map files for editing.

known bugs:
Windows (possibly Linux): selecting a scnr tag and then another tag will lead to an error. Currently working on fixing this problem.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Dirk Gently
Commando
Posts: 2047
Joined: Sun Oct 21, 2007 2:34 pm
Location: 3C0E9056
Contact:

Re: Not a mod

Post by Dirk Gently » Mon Dec 22, 2008 5:18 pm

Right....Looks Hawt btw. I just loaded the map.

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: Not a mod

Post by Smythe » Mon Dec 22, 2008 5:26 pm

what is it Exactly?

EDIT: ah i see an internalized bitmap telling thing?

EDIT EDIT: it says Eschaton 0.8 so does that mean a new version of esch with a bitmap internalizer?
Image

modfox
Peon
Posts: 88
Joined: Mon Nov 05, 2007 3:44 pm

Re: Not a mod

Post by modfox » Mon Dec 22, 2008 5:33 pm

I'm not going to lie, I don't understand.

KeysOnFire
Newbie
Posts: 37
Joined: Mon Oct 27, 2008 12:22 pm
Location: In the <missing string name> seat of Fonzie's crowded pelican.

Re: Not a mod

Post by KeysOnFire » Mon Dec 22, 2008 5:41 pm

Take a good look at Threshold...

And that is really cool by the way, though I don't mind using a different bitmaps file.

seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Re: Not a mod

Post by seabeast » Mon Dec 22, 2008 6:04 pm

Sooo Eschaton .8 can internalize. Threshold is the big moon/planet thing over the gulch. And YOU JUST ZIPPED A BLOODGULCH.MAP!!! AGRAGRAGRAG! You have to always, always zip a folder named whatever the mod is containing the map. That is all.

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: Not a mod

Post by Modzy » Mon Dec 22, 2008 6:24 pm

Alts got style. Heh.

modfox
Peon
Posts: 88
Joined: Mon Nov 05, 2007 3:44 pm

Re: Not a mod

Post by modfox » Mon Dec 22, 2008 6:36 pm

keysonfire wrote:Take a good look at Threshold...
OH haha, no wonder I didn't see it.. Why do I never think to look in the sky?

Also Alt, this internalizer better not break halo on XP like Conure's did.

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: Not a mod

Post by Smythe » Mon Dec 22, 2008 7:02 pm

modfox wrote: OH haha, no wonder I didn't see it.. Why do I never think to look in the sky?

Also Alt, this internalizer better not break halo on XP like Conure's did.
Altimit01 wrote:This is not a mod. I don't mod anymore. I haven't in several years. This is a tech demo.

Look up.
Always read it otherwise it may have something like this
What Altimit01 might have said wrote:This is not a mod. I don't mod anymore. I haven't in several years.

Look out.
Image

modfox
Peon
Posts: 88
Joined: Mon Nov 05, 2007 3:44 pm

Re: Not a mod

Post by modfox » Mon Dec 22, 2008 7:17 pm

I was assuming it had something to do with the whole "This is not a mod" thing.

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: Not a mod

Post by Smythe » Mon Dec 22, 2008 7:19 pm

oh and by the way its a different link
Image

Løki
Ranger
Posts: 1229
Joined: Thu Dec 20, 2007 2:53 pm
Location: 0x4D610000
Contact:

Re: Not a mod

Post by Løki » Mon Dec 22, 2008 9:21 pm

ZOMG! JESUS IS COMING, PRAISE THA LAAAWD-AH!
Image

Shit, this means he's gonna want his money...I spent it all on Coffee and weed o_o...right?
Image

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: Not a mod

Post by Smythe » Mon Dec 22, 2008 9:34 pm

Løki wrote:
Shit, this means he's gonna want his money...I spent it all on Coffee and weed o_o...right?
Image

Monk34
Ranger
Posts: 1215
Joined: Mon May 12, 2008 11:03 am

Re: Not a mod

Post by Monk34 » Tue Dec 23, 2008 7:59 am

This kind of reminded me of those alternate reality games that Bungie did. We should do one of those.
It would sort of be like the whole Bianary thing of CH. (Yes, I know I can't spell.)
Image

KeysOnFire
Newbie
Posts: 37
Joined: Mon Oct 27, 2008 12:22 pm
Location: In the <missing string name> seat of Fonzie's crowded pelican.

Re: Not a mod

Post by KeysOnFire » Tue Dec 23, 2008 9:41 am

Any chance we can has this for Christmas? I will MAKE room in my stocking. :wink:
Especially if the rebuilding is enhanced to fix the crap HHK does...

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests