swordedit: Genesis - Let there be Light

Halo modding and gaming related applications.
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Modzy
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Post by Modzy » Mon Jun 16, 2008 1:00 pm

LOL!!! nice making now

Monk34
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Post by Monk34 » Mon Jun 16, 2008 1:00 pm

Here Sword to reward you of your efforts I give you... a userbar!
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BLACKHAWK5866
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Post by BLACKHAWK5866 » Mon Jun 16, 2008 1:06 pm

how do you make umm.... how can you make the
objects go up and down?

edit: figured it out, new question why does halo crash
when i do certain things, the latest one was creating new
tele's.
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Mac Hacker
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Post by Mac Hacker » Mon Jun 16, 2008 1:34 pm

http://www.mediafire.com/?adxnntidfzj

fixed nib file for 15" and smaller macs xD btw found a few extra buttons and enabled them 8) enjoy
TsGh

sword
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Post by sword » Mon Jun 16, 2008 1:36 pm

Tyler777 wrote:http://www.mediafire.com/?adxnntidfzj

fixed nib file for 15" and smaller macs xD btw found a few extra buttons and enabled them 8) enjoy
Considering how those buttons do nothing, your going nowhere. Actually, I know that the Deactivate Scenery button will corrupt your scenario, so you might not want to use that.
The sword.

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Modzy
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Post by Modzy » Mon Jun 16, 2008 1:38 pm

sword wrote:
Tyler777 wrote:http://www.mediafire.com/?adxnntidfzj

fixed nib file for 15" and smaller macs xD btw found a few extra buttons and enabled them 8) enjoy
Considering how those buttons do nothing, your going nowhere. Actually, I know that the Deactivate Scenery button will corrupt your scenario, so you might not want to use that.
:O I pressed that button last night, so thats what happened. Well Im remaking the sword map look for the topic in a bit.

Mac Hacker
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Post by Mac Hacker » Mon Jun 16, 2008 1:59 pm

sword wrote:
Tyler777 wrote:http://www.mediafire.com/?adxnntidfzj

fixed nib file for 15" and smaller macs xD btw found a few extra buttons and enabled them 8) enjoy
Considering how those buttons do nothing, your going nowhere. Actually, I know that the Deactivate Scenery button will corrupt your scenario, so you might not want to use that.
i dont see a deactivate senery O_o all i edited was the main program the scenerio inporter was already the right size XD
TsGh

Mike1122
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Post by Mike1122 » Mon Jun 16, 2008 2:00 pm

sword wrote:
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Yeah, by the test that just ended a moment ago, it can easily do 170 scenery duplications.
It looks like marijuana everywhere lol
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Assasin[SC]
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Post by Assasin[SC] » Mon Jun 16, 2008 2:25 pm

idntgveafk1122 wrote:
sword wrote:
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Yeah, by the test that just ended a moment ago, it can easily do 170 scenery duplications.
It looks like marijuana everywhere lol
why dont release "My little Weed fields" soon? xD

mabe inject a real cannabis model and a "on dope" effect and i'll have a new fav. mod ^^
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userbar by Monk34
=>MODS here<=
TaxiService wrote:Ok, what's going on? <_<

Loor
Newbie
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Post by Loor » Mon Jun 16, 2008 3:26 pm

Can someone explain to me how to spawn scenery?
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I play Oberin. Does anyone else play Oberin?

sword
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Post by sword » Mon Jun 16, 2008 3:29 pm

Loor wrote:Can someone explain to me how to spawn scenery?
Select the scenery, then under the Spawn Editor tab go to the Swap pop up button. Unless the map was rebuilt badly, or the scenario is corrupt, it'll swap the tags perfectly.
The sword.

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sword
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Post by sword » Mon Jun 16, 2008 6:28 pm

So I thought I should post an update in which I tell everyone that I've begun work on a new texture manager which should reduce memory usage by many megabytes, hopefully speeding up loading and rendering.
The sword.

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Mike1122
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Post by Mike1122 » Mon Jun 16, 2008 6:48 pm

Please :) love the music when you start it up
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Løki
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Post by Løki » Mon Jun 16, 2008 8:09 pm

is there a way to rotate objects?
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Shodos
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Post by Shodos » Mon Jun 16, 2008 8:18 pm

what a pretentious file icon lol

I love it.

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