Halo modding and gaming related applications.
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Excend
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by Excend » Mon Jun 16, 2008 11:19 am
well, in theory, since you can swap BSP you can edit BSP
@sword, i think you should make the moving framerate bigger? i put it at max and it not lag, but it moves like 10 pixels at a time, not nearly enough
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Monk34
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by Monk34 » Mon Jun 16, 2008 11:21 am
use the wasd keys to move, they go faster
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Excend
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by Excend » Mon Jun 16, 2008 11:28 am
... i do ... how the hell else do you move? O.o
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Monk34
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by Monk34 » Mon Jun 16, 2008 11:29 am
oh because you could also use the arrows...
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Excend
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by Excend » Mon Jun 16, 2008 11:33 am
see the little framerate dial thing? i believe that sets speed, unless there is something else im missing?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Monk34
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by Monk34 » Mon Jun 16, 2008 11:37 am
Go into spawn point editor and move the circle thingy.
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Excend
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by Excend » Mon Jun 16, 2008 11:49 am
im on my PC right now, so i dont know what u r talking about
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Monk34
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by Monk34 » Mon Jun 16, 2008 11:51 am
oh, well the speed toggle is in Spawn Editor
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Assasin[SC]
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by Assasin[SC] » Mon Jun 16, 2008 11:56 am
WOHOOOO Sword, how u got that app so effective? it just loades bloodgulch in a second and only takes 0,72% CPU power O_O
u should reprogramm halo for us to make it speed up ^^
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Mike1122
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by Mike1122 » Mon Jun 16, 2008 12:04 pm
Tyler777 wrote:lol fonzie its good to see your showing off my demo map xD *cough*hangem*cough*
sword solved the problem with why map crashed >_< 1 i had to save it in swordedit and it seems to load better to
and map atm is curently at 60% mark xD movign spawns/and shit isnt that easy xD when this map actually makes swordedit take up almost all your ram i cant even use it on my map and tlak on aim

Hey you guys finally got it working?
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BLACKHAWK5866
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by BLACKHAWK5866 » Mon Jun 16, 2008 12:14 pm
Hey, what exactly can you do with this again?
I've been messing with it and from here it seems
like all I can do is look around BG and view the
BM images. The swapper doesn't work though.
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sparkyman
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by sparkyman » Mon Jun 16, 2008 12:27 pm
apparently:
MAX SCEN DUPLICATES: 40
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sword
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by sword » Mon Jun 16, 2008 12:31 pm
sparkyman wrote:apparently:
MAX SCEN DUPLICATES: 40
That should have been fixed with the somewhat updated version that I posted at around 11AM EST which is available through the same download link as before. I'll test again, but please try redownloading and running swordedit.
Anywho, I've got a nice list of things to work on. Thanks for all the feedback. I'll probably have another release that'll address some of the highest priority problems.
EDIT: I just did 120+ scenery duplicates before a save on a beavercreek map, saved the map with the version of swordedit thats available to download, and there were no problems running the map.
The sword.

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Modzy
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by Modzy » Mon Jun 16, 2008 12:37 pm
sword wrote:sparkyman wrote:apparently:
MAX SCEN DUPLICATES: 40
That should have been fixed with the somewhat updated version that I posted at around 11AM EST which is available through the same download link as before. I'll test again, but please try redownloading and running swordedit.
Anywho, I've got a nice list of things to work on. Thanks for all the feedback. I'll probably have another release that'll address some of the highest priority problems.
EDIT: I just did 120+ scenery duplicates before a save on a beavercreek map, saved the map with the version of swordedit thats available to download, and there were no problems running the map.
Hehe I will test but trying to remake the map I did last night 170+ scen hehe
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sword
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by sword » Mon Jun 16, 2008 12:58 pm
Yeah, by the test that just ended a moment ago, it can easily do 170 scenery duplications.
The sword.

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