If this doesn't explain it then nothing willSparky wrote:Altimit, what's the point of being able to rebuild? I must have missed that one.
Please tell us what we can do now that 'clean' rebuilding is possible.
Eschaton 0.7 released
Re: Eschaton 0.7 released
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Re: Eschaton 0.7 released
Update:
If no more bugs are found in the next 48 hours I'll be releasing version 0.7.1 with bug fixes.
If no more bugs are found in the next 48 hours I'll be releasing version 0.7.1 with bug fixes.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Re: Eschaton 0.7 released
Heres a list of all the glitches I know of, yes some have already been named.
Eschaton 0.7 glitches:
1. Importing a CE weapon from a Harbinger converted map breaks bitmaps and sounds.
2. Extracting tags from CE maps = fail.
3. Demo map name and build date reading is not perfect, seems to be reading past the name.
4. When you internalize a bitmap with Bitmaps Internalizer, Eschaton will say it can't edit the tag.
5. Scen swapping needs fixing.
6. When you hit select Explicit bitmaps, then hit cancel Eschaton will die. (Easy fix there)
7. Fonzie glitch thingy
Thats all I can remember, I will edit if I find anything else.
Eschaton 0.7 glitches:
1. Importing a CE weapon from a Harbinger converted map breaks bitmaps and sounds.
2. Extracting tags from CE maps = fail.
3. Demo map name and build date reading is not perfect, seems to be reading past the name.
4. When you internalize a bitmap with Bitmaps Internalizer, Eschaton will say it can't edit the tag.
5. Scen swapping needs fixing.
6. When you hit select Explicit bitmaps, then hit cancel Eschaton will die. (Easy fix there)
7. Fonzie glitch thingy
Thats all I can remember, I will edit if I find anything else.
Re: Eschaton 0.7 released
The fail from not having legit tags is because CE maps don't contain all of their tags. Some of them are just place holder tags. The demo name and build date comes from string formatting. They decided to add an extra character before the null character. I'll check on harbingered maps and internalized bitmaps.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Re: Eschaton 0.7 released
I watched that video, but perhaps I should ask, then, what was impossible or problematic before that is now possible or no longer problematic?
We could import pelicans before, with HHK, but had to rebuild. After rebuilding, I was able to add more things again... so what is the advantage of being able to rebuild lots of times now? It's less likely to mess up other things in the map, right?
We could import pelicans before, with HHK, but had to rebuild. After rebuilding, I was able to add more things again... so what is the advantage of being able to rebuild lots of times now? It's less likely to mess up other things in the map, right?
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Eschaton 0.7 released
HHK doesn't import models properly requiring the decrap step. It can only rebuild once leading people to use the save-don't-rebuild option which messes up the internal structure of the map. It also should be able to handle internalized bitmaps and sounds without a problem (did a test of a CE map no worries, have yet to try something Harbinger'd or using conures importer). For most purposes though, it fulfills the same role as HHK (with support from HMT) without the need for demo hacking and integrated into the same program you'd use to do other modding. (Also for PC users this is a huge step forward compared to HMTs rebuilding method. It just can't do bsp conversions... yet)
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Re: Eschaton 0.7 released
Well, I got a chance to open up Eschaton 0.7 and test it for a bit. The interface for the meta editor is a whole lot better in this version in my opinion.
A bug though -- Eschaton responds to opening map files (by double clicking on them or dragging them to the application icon) but this version does not actually load the map in the program.
Also, I noticed an awkward user interface bug (though it has been existing with previous versions, just that I never reported it before). Ellipsis characters are suppose to be used in menu items to indicate if additional information is required to complete a task for menu items like Preferences, Find, etc..
A bug though -- Eschaton responds to opening map files (by double clicking on them or dragging them to the application icon) but this version does not actually load the map in the program.
Also, I noticed an awkward user interface bug (though it has been existing with previous versions, just that I never reported it before). Ellipsis characters are suppose to be used in menu items to indicate if additional information is required to complete a task for menu items like Preferences, Find, etc..
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: Eschaton 0.7 released
The program isn't built using native tools and is designed for multiple OS's so some interface guidelines aren't going to apply. As for the double-click/drag onto option, I forgot about implementing that. It's really something not implemented than a bug. I'll see about putting it in.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Re: Eschaton 0.7 released
When you import a tag from a converted map to full you cant edit the bitmaps 

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Rofldonutburger
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Re: Eschaton 0.7 released
You mean internalized bitmaps? I just use the Bitmap Demo to change it.
Dead. derp
Re: Eschaton 0.7 released
Hahaha, nice TuT! I understand more about it now 
You made me LOL when you were opening and expanding Blood Gulch..you were all like
I load faster.
EDIT:
I'm JoonVeen on Youtube, btw. Just so you know.
You made me LOL when you were opening and expanding Blood Gulch..you were all like
HAHAHAHA!!Altimit being condescending wrote:I'm using a Macbook Pro 2.1GHz, Intel Core Duo Chips, 2GB of RAM, so..it might take a little bit longer for you to load a map..
It's just the way things go..
I load faster.
EDIT:
I'm JoonVeen on Youtube, btw. Just so you know.
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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Dirk Gently
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- Contact:
Re: Eschaton 0.7 released
There are more traditional ways to do this and fix it.olly12345 wrote:When you import a tag from a converted map to full you cant edit the bitmaps
Re: Eschaton 0.7 released
@fonzie: Well, from what I've observed most people around here are still kicking it with the old PPC chips and have at most 1.6 Ghz.
@rofldonutburger: A problem I noticed when I was going through it where Eschaton would flat refuse to use internalized file. Quite silly really. Been fixed.
Edit:
@rofldonutburger: A problem I noticed when I was going through it where Eschaton would flat refuse to use internalized file. Quite silly really. Been fixed.
Edit:
So I've been looking through all the problems in my bug fixes and found that a lot of perceived ones are either products of what people were doing or were redundant complaints over the same couple issues. The only thing left to address of what's come up so far is the bitmask editor. I'll update shortly with the fix.Modzy wrote:Heres a list of all the glitches I know of, yes some have already been named.
Eschaton 0.7 glitches:
1. Importing a CE weapon from a Harbinger converted map breaks bitmaps and sounds.
That's because those tags still reference locations in a different bitmaps.map, the import was from a tag stand point perfect. Importing from a QARed map should never have that issue. This sort of problem will be addressed in a later edition.
2. Extracting tags from CE maps = fail.
That's what happens when the tag you want is dependent on a tag that doesn't exist in the CE map.
3. Demo map name and build date reading is not perfect, seems to be reading past the name.
Bungie was weird with their string names
4. When you internalize a bitmap with Bitmaps Internalizer, Eschaton will say it can't edit the tag.
Fixed
5. Scen swapping needs fixing.
Fixed
6. When you hit select Explicit bitmaps, then hit cancel Eschaton will die. (Easy fix there)
Fixed
7. Fonzie glitch thingy
Mix of above problems plus bitmask editor problems
Thats all I can remember, I will edit if I find anything else.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Re: Eschaton 0.7 released
Well isn't that funny. The bitmask editing problem is actually... a plugin problem. Eschaton 0.7.1 is now available at the same linked folders as before.
Mediafire
Filefront
I'll also be putting up the bug fix on HDM.
Mediafire
Filefront
I'll also be putting up the bug fix on HDM.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
Re: Eschaton 0.7 released
Awesome, downloading.
EDIT:
Which one is it? the Eschaton 0.7.1.zip, or Eschaton 0.7.1.win.zip? In any case, when I click download on the former, it reloads the page. It's an endless loop.
EDIT:
Which one is it? the Eschaton 0.7.1.zip, or Eschaton 0.7.1.win.zip? In any case, when I click download on the former, it reloads the page. It's an endless loop.
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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