swordedit: Genesis - Let there be Light

Halo modding and gaming related applications.
Mac Hacker
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Post by Mac Hacker » Tue Jun 17, 2008 11:00 pm

M® Møds wrote:My failed attempt of converting hang em high to demo...

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as you can see all the spawns of players, weaps, scen, and gametypes are there but the BSP got deleted :P
i detect a hint of FAIL! xD no serioly u just used points and changed name of map >_< and loaded it
TsGh

Modzy
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Post by Modzy » Tue Jun 17, 2008 11:13 pm

Tyler777 wrote:
M® Møds wrote:My failed attempt of converting hang em high to demo...

Image

as you can see all the spawns of players, weaps, scen, and gametypes are there but the BSP got deleted :P
i detect a hint of FAIL! xD no serioly u just used points and changed name of map >_< and loaded it
No I imported and injected the scnr and BSP in to bloodgulch. The scnr worked but the BSP got deleted. I would have rebuild the map to convert it but I cant find a working map rebuilder for mac. HMT crashes on me if I use its rebuilder and C#MT doesn't work ether. Got any ideas on map rebuilders?

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Post by Mac Hacker » Tue Jun 17, 2008 11:30 pm

M® Møds wrote:
Tyler777 wrote:
M® Møds wrote:My failed attempt of converting hang em high to demo...

Image

as you can see all the spawns of players, weaps, scen, and gametypes are there but the BSP got deleted :P
i detect a hint of FAIL! xD no serioly u just used points and changed name of map >_< and loaded it
No I imported and injected the scnr and BSP in to bloodgulch. The scnr worked but the BSP got deleted. I would have rebuild the map to convert it but I cant find a working map rebuilder for mac. HMT crashes on me if I use its rebuilder and C#MT doesn't work ether. Got any ideas on map rebuilders?
WoW at that....anyway i am working on a rebuilder XD a better one thats intell and PPC compatible its like C#MT but will be called RBMT
TsGh

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Post by Kayar » Wed Jun 18, 2008 5:01 am

M® Møds wrote: Got any ideas on map rebuilders?
Ordinarily I'd suggest HHK, except, lately it hasn't been working for me, which is really starting to piss me off. It usually works though...
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~Kayar~
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BLACKHAWK5866
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Post by BLACKHAWK5866 » Wed Jun 18, 2008 5:44 am

What exactly does a rebuild do?
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Excend
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Post by Excend » Wed Jun 18, 2008 5:47 am

rebuilds O.o makes sure everything is where its suppose to be, i think
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

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Post by G[v]N » Wed Jun 18, 2008 6:08 am

If I'm correct, it makes it so no one can alter the mod after you rebuild.
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BLACKHAWK5866
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Post by BLACKHAWK5866 » Wed Jun 18, 2008 6:14 am

Oh! So it like cements everything into place. Would that make the map less laggy?
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Excend
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Post by Excend » Wed Jun 18, 2008 6:31 am

G[v]N wrote:If I'm correct, it makes it so no one can alter the mod after you rebuild.
that only happens if your rebuilder rebuilds incorrectly, i believe
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

G[v]N
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Post by G[v]N » Wed Jun 18, 2008 6:36 am

BLACKHAWK5866 wrote:Oh! So it like cements everything into place. Would that make the map less laggy?
I dont think so o.o
that only happens if your rebuilder rebuilds incorrectly, i believe
Oh yeah. That. (XD) Gragh! We need Tyler or Altimit or Moxus or SOMEONE!
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

BLACKHAWK5866
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Post by BLACKHAWK5866 » Wed Jun 18, 2008 6:39 am

Hey, I made my statement off what other people said.
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Post by Excend » Wed Jun 18, 2008 6:46 am

my understanding of it from sword and taxi is that rebuilding a map rewrites spawns of netgame equipment, vehicles, AIs, players, etc. (everything that will respawn), if done correctly it is suppose to rewrite what is already there and then it will be able to be re-rebuilt more times, but if it rebuilds in correctly the index increases in size and cannot be re-rebuilt
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

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Post by sword » Wed Jun 18, 2008 9:20 am

Kids these days. They know nothing of map rebuilding.

Map rebuilding takes all of the tags in the map and orders them the correct way and then makes sure that everything is pointing to the right direction / value. You may "rebuild" a map using only extracted tags, or you may add new tags into a map and then rebuild it.

In the end, with rebuilding, your doing things in this order:
  • 1. Write map header to new map (copied from original file for now)
    2. Write BSP + raw model data to new map
    3. Build index header (use same index magic), update offsets pointed to, update tag count
    4. Write the index (identity, tag class, reflexives)
    5. Write the map strings
    6. Beginning with the scenario, write all of the map data in tag hierarchy order. Update all reflexives and identities in the tags
    7. Update map header
    8. Update anything in the string table if need be
    9. Save as a new map
Thats rebuilding.
The sword.

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BLACKHAWK5866
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Post by BLACKHAWK5866 » Wed Jun 18, 2008 9:24 am

sword wrote:Kids these days. They know nothing of map rebuilding.
Showoff ^_^

EDIT: Whats the eta on the next update sword?
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sword
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Post by sword » Wed Jun 18, 2008 10:21 am

BLACKHAWK5866 wrote:
sword wrote:Kids these days. They know nothing of map rebuilding.
Showoff ^_^

EDIT: Whats the eta on the next update sword?
About 5 minutes after the time I finish it.
The sword.

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