Fire Dragon [Alpha b13]

Halo modding and gaming related applications.
002
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Fire Dragon [Alpha b13]

Post by 002 » Wed Nov 02, 2016 8:41 am

This program is a map editor that supports a variety of features:
  • Tag editing
  • Tag importation
  • Tag duplication
  • Tag deletion
  • Tag renaming
  • Map renaming
  • Map metadata viewing (map build, tag count, data size, SBSP size, model size, internalized bitmap size, internalized sound size, and estimated file size when saved)
  • Map conversion from Custom Edition to HaloMD / Halo PC without a maps folder
  • Supports HaloMD, Halo PC, and Halo Custom Edition maps
So how is this different from Eschaton? This tag editor supports adding, cloning, and deleting reflexives. The opening and rebuilding process is unparalleled and happens in under a few seconds for even the biggest of maps, as well. Also, it can convert Custom Edition maps to the HaloMD or Halo PC format. Lastly, you can rename your map's internal names.

It does use Eschaton plugins (Sparky's plugins by default), so if you want to tinker with those, right-click the program in Finder, Show Package Contents, Contents, Resources. You'll find the plugins folder as well as template.map (MD's bloodgulch.map).

Like any other tool, make sure to back your maps up before touching this program in case things go wrong.

Download (10.8+): https://www.dropbox.com/s/tyh3eppor5mg4 ... n.zip?dl=0

Last updated: 18th of February 2017
Last edited by 002 on Mon Jun 05, 2017 2:59 pm, edited 14 times in total.

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zapconquest
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Re: Fire Dragon [Alpha b4]

Post by zapconquest » Wed Nov 09, 2016 2:42 pm

The dropbox link doesn't seem to work for me? Getting a 404 error.

002
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Re: Fire Dragon [Alpha b4]

Post by 002 » Wed Nov 16, 2016 7:07 am

zapconquest wrote:The dropbox link doesn't seem to work for me? Getting a 404 error.
Link is fixed. Sorry about that.

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Re: Fire Dragon [Alpha b6]

Post by 002 » Fri Feb 10, 2017 12:37 pm

Fire Dragon has been updated. These are the changes:
  • Added support for Custom Edition maps (Experimental)
  • Map game and type are now displayed
  • Maps can be converted from Halo Custom Edition to HaloMD / Halo PC, and unlike Pearl, you do not need a maps folder. (Experimental)
  • The effect tag plugin has been updated to support changing Part types
Additionally, b6 now allows for single player and ui maps to be converted from Custom Edition to HaloMD.

002
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Re: Fire Dragon [Alpha b7]

Post by 002 » Sat Feb 11, 2017 8:48 pm

Alpha b7 fixes a bug where certain maps wouldn't convert properly. Enjoy!

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Re: Fire Dragon [Alpha b8]

Post by 002 » Fri Feb 17, 2017 1:45 pm

Alpha build 8 has been released. This isn't going to feature any noticeable changes, but it'll probably be slightly more efficient in some way somehow.
  • Now using version 1.15 of the Rust programming language.
  • If the Tritium library panics, an error message will be displayed rather than randomly crashing, though the application will still have to close.
Last edited by 002 on Fri Mar 10, 2017 12:56 pm, edited 1 time in total.

002
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Re: Fire Dragon [Alpha b10]

Post by 002 » Sat Feb 18, 2017 7:15 pm

Alpha build 10 has been released. Here are the changes:
  • A dependency swapper has been added. You can use this feature to quickly swap dependencies or go to tags by double clicking on them. This swapper will show nulled out references, but it will not show predicted resources.
  • Importing or duplicating a tag will automatically select the new tag.
  • Importing, deleting, duplicating a tag, and CE conversions no longer automatically scroll the tag list to the top, and the tag classes remain open.
  • Renaming a tag will correctly order the tag alphabetically.
  • Fixed a bug where renaming a tag would deadlock the application if a save dialog immediately appears.

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Re: Fire Dragon [Alpha b12]

Post by 002 » Mon Apr 17, 2017 9:13 pm

Alpha build 12 has been released. It fixes an issue with importing tags into campaign maps where cutscenes would break as well as a bug where duplicating bitmaps and sounds tags wouldn't work properly.

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Re: Fire Dragon [Alpha b13]

Post by 002 » Mon Jun 05, 2017 2:58 pm

Alpha build 13 addresses a big where changing the map name or build did not immediately update the map file changes.

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