Skywalk [MOD]

New mod releases.

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Pool
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Skywalk [MOD]

Post by Pool » Thu Nov 27, 2008 6:13 am

Yay after many months i've finally done this mod. this took many months because i had many issues with this mod and i had a few breaks off from this mod

Pictures:

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Base

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Bridge

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The Ramps :D you can jump over that with warthog, but it's hard

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The Sniper Camp

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Video: CLICK ME

Make sure you watch in high quality!







Dowload:
CLICK ME






Thanks to the Mota-Lev for his awesome Tag Pack [imported box a, Complex, Ice Fields Bridge, Ammo Crate]
Thanks to the Jonathan for helping me out, again with crashing clients that have no mod and helping me to spawn those sniper rifles faster!








Updates:
so what's updated from V1 is:
i've fixed 2 objective coordinates
clients will crash if they don't have the mod on (Thank You Jonathan!!)
Sniper spawn time is at 30 seconds so snipers will rule this game :D (Thank You Jonathan, Again!)

UPDATE #4:
all gametypes sync, except crazy king. (you can play normal king, but not with moving hill)





IF YOU NOTICE ANY GLITCHES/SOMETHING THAT NEEDS TO BE FIXED PLEASE TELL ME!
there shouldn't be any if i'm not mistaken

Devious
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Re: Skywalk [MOD]

Post by Devious » Thu Nov 27, 2008 6:44 am

Looks very good.
Will download as soon as i can get in the I mac :D
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

§hÎn£¥ H€llm£†
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Re: Skywalk [MOD]

Post by §hÎn£¥ H€llm£† » Thu Nov 27, 2008 8:19 am

ha like the ramps!

looks like its gonna be fun!
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Lies for the weak...Beacons for the deluded
I shall have my revenge on a prophet, not a plague!

>Shadow<
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Re: Skywalk [MOD]

Post by >Shadow< » Thu Nov 27, 2008 11:34 am

*Clap clap clap*

This looks very well done. I'll download this when I have some time later. Good job!
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G[v]N
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Re: Skywalk [MOD]

Post by G[v]N » Thu Nov 27, 2008 3:25 pm

^Yep. Proud to see stuff like this from the hands of MGM modders. Except..

IT'S ON FILEFRONT *AAAAIEEEEE*
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

HaloDemo002

Re: Skywalk [MOD]

Post by HaloDemo002 » Thu Nov 27, 2008 6:37 pm

Pretty cool.
I'll download it when I get home.
:)

§hÎn£¥ H€llm£†
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Posts: 464
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Location: In Fonzie's Pelican on its way to New Mombassa. I have NO clue how i'm supposed to finish this fight

Re: Skywalk [MOD]

Post by §hÎn£¥ H€llm£† » Fri Nov 28, 2008 4:14 am

erm..... its pretty good.

reminds me a lot of crossing.


what's the point of the teleporters??

looks like you put a lot of hard work into this!

i suggest that in your v2 that you either make another level or a sniper tower in the middle
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Lies for the weak...Beacons for the deluded
I shall have my revenge on a prophet, not a plague!

Pool
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Posts: 260
Joined: Tue Aug 15, 2006 8:06 am

Re: Skywalk [MOD]

Post by Pool » Fri Nov 28, 2008 5:25 am

§hÎn£¥ H€llm£† wrote:erm..... its pretty good.

reminds me a lot of crossing.


what's the point of the teleporters??

looks like you put a lot of hard work into this!

i suggest that in your v2 that you either make another level or a sniper tower in the middle
i don't think there'll be v2

well the teles are just something that all mods has to have :D it's fun.

yeah i really worked hard on this mod and actually over 2 months so i'm very glad people like this!

Sparky
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Re: Skywalk [MOD]

Post by Sparky » Fri Nov 28, 2008 11:36 am

G[v]N [Bot] wrote:^Yep. Proud to see stuff like this from the hands of MGM modders. Except..

IT'S ON FILEFRONT *AAAAIEEEEE*
Put it on HDM: mods.halodemomods.com
Either you are groping for answers, or you are asking God and listening to Jesus.

Dustyjjc
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Re: Skywalk [MOD]

Post by Dustyjjc » Sun Nov 30, 2008 10:31 am

:o
dude.
looks awesome
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