[RELEASE]Complete Bipeds with HUD

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Mgalekgolo
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[RELEASE]Complete Bipeds with HUD

Post by Mgalekgolo » Tue Oct 12, 2010 3:38 pm

okee so this is long overdue in the modding world, all the bipeds with working HUD's. there are too many to list so ill show the ones i didnt do:
captain flood: no real point
the marines wounded (excluding the c10 suicidal marine.
CD_gun: idk how this would work
please list anymore and bugs.
i added a h2 biped just for fun so yeah...
also i forgot to null the scenery so enjoy floating lights -_-

known bugs: for people with no shields, its best to null the LSND with the shield damaged because it will endlessly piss you off and will ALWAYS be empty.
some may need the "fires from camera" flag


whats included:
Bipeds with HUDS
i added player physics to all bipeds
it has the bsp i made.
all the bipeds are in this playable maps.
my special mc biped
tags were made for RIP
please RIP and enjoy. also the bsp blocks the sky, on accident...

okee here: http://www.halodemomods.com/wiki/File:F ... UD%27s.zip
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002
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Re: [RELEASE]Complete Bipeds with HUD

Post by 002 » Tue Oct 12, 2010 4:02 pm

Miranda sounds like a man when you shoot her. Also, the elite cannot crouch while holding a pistol. Please fix.

Mgalekgolo
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Re: [RELEASE]Complete Bipeds with HUD

Post by Mgalekgolo » Tue Oct 12, 2010 4:04 pm

i have no idea about the elite crouch pistol thing, just switch to the assault rifle or whatever to crouch. and yeah thats hdoan's miranda keyes and they never made a real dialouge. lol i know its weird.
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Sparky
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Re: [RELEASE]Complete Bipeds with HUD

Post by Sparky » Wed Oct 13, 2010 10:39 am

She's got a mustache, too. Haha, joking.
Either you are groping for answers, or you are asking God and listening to Jesus.

Mgalekgolo
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Re: [RELEASE]Complete Bipeds with HUD

Post by Mgalekgolo » Wed Oct 13, 2010 12:55 pm

lol but no has anyone used these yet? i dont know if i said this, but i changed all the bipeds to player physics so its not all annoying. sparky, what do i do with my weird fail skybox? i used yayaps tut btw.
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Sparky
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Re: [RELEASE]Complete Bipeds with HUD

Post by Sparky » Wed Oct 13, 2010 9:50 pm

well, i didn't see it yet, but if it's "weird" and "fail" then i am guessing you forgot to flip all the faces on the sky cube so that the sky is visible from the scenario's perspective.
Either you are groping for answers, or you are asking God and listening to Jesus.

Mgalekgolo
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Re: [RELEASE]Complete Bipeds with HUD

Post by Mgalekgolo » Thu Oct 14, 2010 4:58 am

do i have to flip the skybox respectivly? i know i fliped the BSP at the beginning
it was my third try and i was impatient so yeah...
edit: ok i just finished a new awesome bsp lol and now am exporting it. looking foreward to the half hour export -_-
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Zanghfei
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Re: [RELEASE]Complete Bipeds with HUD

Post by Zanghfei » Thu Oct 14, 2010 6:39 pm

Lmao wrong section, anywhere is good with me.

Sparky
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Re: [RELEASE]Complete Bipeds with HUD

Post by Sparky » Wed Aug 01, 2012 6:33 am

I'm wondering what you did here, because I'm about to release some references / templates that we could use.

What I'm doing is extracting all the tag data and releasing a set of complete Halo tag data files. With this, you can use the HEK to completely overhaul the game into something brand new... or use what's already there and add to it all.
Either you are groping for answers, or you are asking God and listening to Jesus.

Mgalekgolo
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Re: [RELEASE]Complete Bipeds with HUD

Post by Mgalekgolo » Wed Aug 01, 2012 6:45 am

What I did what reference a HUD with gurella for every single biped in the game with an extra one or two I think from something else, and then I checked a flag or two that allowed them to walk normally, "Use Limp physics" or something. I never got around to removing the health low warning loop so as a marine and such you will hear an annoying alarm throughout.
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