Once again, I chose to make Bloodgulch into a scen object, rather than making a level out of it. As such, there are no light maps and no BSP. You can use any tags from this mod, but I would like you not to recycle the music. I added this music as a preview for the Galaxy Wars soundtrack. Since I will be using the music for Galaxy Wars, I would like you not to use it. Thanks.



Version 2.0

The tunnel entrances are camouflaged, so to speak, so that you will have to put some effort into discovering their locations. I didn't develop the tunnels at all, I'm leaving this up to you guys -- that's right, this is a template, not just a mod release. All the materials are fixed, and everything is where it should be, as far as I know, with the exception of the King of the Hill points and race track points. If you want to use these gametypes, you'll have to change offset 910 in HexEdit from 00 00 to 7F 15, then open the scnr editor in Eschaton and add +3 to all the z coordinates of those net game flags (use the arrows in the scnr editor, it's easier that way). Remember to revert the value to 00 00 when you're done with the Eschaton scnr editor so you don't see the original bsp.
You can edit this map as-is in SwordEdit, but you'll have to adjust that hex value of the bsp in order to load the map within Eschaton's scnr editor.
So let me know what you think!
http://www.halodemo.net/wiki/Mod_Databa ... ch_Tunnels