[MOD] Jedi Knight 2: Last Rebel Standing
Moderator: Halo Moderators
[MOD] Jedi Knight 2: Last Rebel Standing
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After a battle on an Imperial shipyard, only two of you remain. It's a duel between your A-wing and an Advanced Imperial Tie Fighter!
This mod features the new A-wing that i prepared over the past few hours. More ships and weapons forthcoming.
After a battle on an Imperial shipyard, only two of you remain. It's a duel between your A-wing and an Advanced Imperial Tie Fighter!
This mod features the new A-wing that i prepared over the past few hours. More ships and weapons forthcoming.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Jedi Knight 2: Last Rebel Standing
That TIE-fighter looks a little discolored. Needs to be more black. I suggest adding fried chicken and watermelon.
The A-wing doesn't look bad from the half of it that i can see. And is it just a banshee with specialized models, animations and sounds?
Or is it like that x-3 fighter jet you put in the original galaxy wars mod?
The A-wing doesn't look bad from the half of it that i can see. And is it just a banshee with specialized models, animations and sounds?
Or is it like that x-3 fighter jet you put in the original galaxy wars mod?
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Re: [MOD] Jedi Knight 2: Last Rebel Standing
Good Suggestion, brb KFC.Fortune wrote:Needs to be more black. I suggest adding fried chicken and watermelon.
Fortune wrote:And is it just a banshee with specialized models, animations and sounds?
Or is it like that x-3 fighter jet you put in the original galaxy wars mod?
Does it matter at this point? this looks fucking epic, I'm fairly impressed with the quality of the bitmaps. Gj so far, but I will wait until the final to download.
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Re: [MOD] Jedi Knight 2: Last Rebel Standing
*Waits patiently for an AT-AT with which to blow up.*
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Re: [MOD] Jedi Knight 2: Last Rebel Standing
Good points:
- It's huge ....
- Sniper zoom is enough to snipe from one base to the other ... I think.
- Vehicles seem realistic enough in space (they don't fall down ...)
- Vehicle collision models seem a little strange - they keep getting stuck in walls.
- Why isn't the blue flag in blue base?
- Fall damage could be reduced slightly.
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Re: [MOD] Jedi Knight 2: Last Rebel Standing
2310 wrote:Good points:Bad Points:
- It's huge ....
- Sniper zoom is enough to snipe from one base to the other ... I think.
- Vehicles seem realistic enough in space (they don't fall down ...)
- Vehicle collision models seem a little strange - they keep getting stuck in walls.
- Why isn't the blue flag in blue base?
- Fall damage could be reduced slightly.
He just put the vehicles into the map Galaxy Wars...
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Re: [MOD] Jedi Knight 2: Last Rebel Standing
Battle of Hoth mod NOWSeafire wrote:*Waits patiently for an AT-AT with which to blow up.*
Please
Re: [MOD] Jedi Knight 2: Last Rebel Standing
Yes to everyone, except that it's not a banshee because I made the vehicle with CE using as much of the model and sounds as I could from Raven Software's Jedi Knight II.
The shader on the tie somehow got messed up when I imported it into Galaxy Wars. I must have modded that shader and it must have already existed in the map when I didn't import duplicates. Oh well, it actually looks more like the model from the conversion, although I will revise that one too and make a whole new collection of tie fighters.
The only issue I can foresee is that there is such an abundance of vehicle types in the Star Wars series and Halo only supports up to 6 different types in multiplayer maps, and only 3 of those types spawn by default.
The shader on the tie somehow got messed up when I imported it into Galaxy Wars. I must have modded that shader and it must have already existed in the map when I didn't import duplicates. Oh well, it actually looks more like the model from the conversion, although I will revise that one too and make a whole new collection of tie fighters.
The only issue I can foresee is that there is such an abundance of vehicle types in the Star Wars series and Halo only supports up to 6 different types in multiplayer maps, and only 3 of those types spawn by default.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Jedi Knight 2: Last Rebel Standing
i would like to point out the A-wing causes major lag to the map
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I remember thinking that halo would be the one thing that would never update past my mac.....then came HaloMD
now i have 3 versions of combat evolved on my mac...weird stuff.. now if only they made a ppc mac version of custom edition
I remember thinking that halo would be the one thing that would never update past my mac.....then came HaloMD
now i have 3 versions of combat evolved on my mac...weird stuff.. now if only they made a ppc mac version of custom edition
Re: [MOD] Jedi Knight 2: Last Rebel Standing
It only lags when you walk up to the rear of the cockpit and have very low graphics RAM.
Either you are groping for answers, or you are asking God and listening to Jesus.
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