Search found 276 matches

by rEsTnPeAcEz
Fri May 24, 2013 12:46 pm
Forum: HaloMD
Topic: [WIP] HaloMD Zombies Gametype
Replies: 42
Views: 11444

Re: [WIP] HaloMD Zombies Gametype

So basically the map cannot be played, because of how you cannot see the scenery objects from certain camera angles?

Also the
rEsTnPeAcEz wrote: http://www.halodemomods.com/
is not a real url but just underlined and colored text :P if you noticed...
by rEsTnPeAcEz
Fri May 24, 2013 12:29 pm
Forum: HaloMD
Topic: cdmg tags
Replies: 13
Views: 3184

Re: cdmg tags

A continuous damage effect? I never modified anything like that. Looks interesting.
Quick question:
Does the effect last forever, or does it have a specific end time?
Also I will try to look for one, for you.
by rEsTnPeAcEz
Thu May 23, 2013 2:11 pm
Forum: HaloMD
Topic: [WIP] HaloMD Zombies Gametype
Replies: 42
Views: 11444

Re: [WIP] HaloMD Zombies Gametype

But yeah, the render bounding radius is basically the radius of which an object is rendered. The bounding radius is the radius of something getting picked up or entered, but can also be for different things... My friend: http://www.modacity.net/forums/showthread.php?22056-quot-bounding-radius-quot-a...
by rEsTnPeAcEz
Thu May 23, 2013 2:03 pm
Forum: HaloMD
Topic: [WIP] HaloMD Zombies Gametype
Replies: 42
Views: 11444

Re: [WIP] HaloMD Zombies Gametype

TaxiService wrote:RIPz beat me to it but yeah, that!



*grows dick a little*

SUCK IT! LOL :P
by rEsTnPeAcEz
Thu May 23, 2013 12:41 pm
Forum: HaloMD
Topic: [WIP] HaloMD Zombies Gametype
Replies: 42
Views: 11444

Re: [WIP] HaloMD Zombies Gametype

If the map is made out of scenery, you might wanna check the render bounding radius and the bounding radius of the scenery objects, in Eschaton... Expand map --> Expand Scenery tag class --> Expand the scenery tag --> Floats ... The radii must be bigger then the actually object, if it is not, then f...
by rEsTnPeAcEz
Wed May 22, 2013 6:42 pm
Forum: Mod Releases
Topic: [MOD] Log Mod Extreme
Replies: 14
Views: 9470

Re: [MOD] Log Mod Extreme

So, the votes are in and the easter egg will be put in a next version. Any objections? Say now. The only problem is that the scenery limit goes down, meaning less logs to be shot (but the limit is still big...). The fort/tent/stronghold at the top of the map will probably be made of logs, to keep th...
by rEsTnPeAcEz
Wed May 22, 2013 12:13 pm
Forum: HaloMD
Topic: [WIP] Heatsinks
Replies: 22
Views: 6715

Re: [WIP] Heatsinks

Lol, nice :D
by rEsTnPeAcEz
Tue May 21, 2013 6:27 pm
Forum: Modding Programs
Topic: Illudium - For Moving Spawn Points...
Replies: 13
Views: 5897

Re: Illudium - For Moving Spawn Points...

Instead use Eschaton or a scenario editor to move spawn points, this app uses values which can slow down modding.
by rEsTnPeAcEz
Tue May 21, 2013 6:25 pm
Forum: Mod Releases
Topic: [Resource Map] Building Blocks
Replies: 4
Views: 5415

Re: [Resource Map] Building Blocks

For HaloMD?
by rEsTnPeAcEz
Tue May 21, 2013 1:27 pm
Forum: HaloMD
Topic: [WIP] Heatsinks
Replies: 22
Views: 6715

Re: [WIP] Heatsinks

That is sick XD
by rEsTnPeAcEz
Tue May 21, 2013 1:24 pm
Forum: Mod Releases
Topic: [MOD] Log Mod Extreme
Replies: 14
Views: 9470

Re: [MOD] Log Mod Extreme

RIPz, I'm doing a mod I had planned for years to do, but put aside until now. It's called Building Blocks, where you have scenery building blocks of a greater variety than logs. From what I have heard of it, this is similar to Forge in Halo 3+. Probably will take long, but you can do it, cuz it mig...
by rEsTnPeAcEz
Sun May 19, 2013 5:56 pm
Forum: Modding Programs
Topic: [MD] Dedicated Server
Replies: 18
Views: 26410

Re: [MD] Dedicated Server

Sweet.
by rEsTnPeAcEz
Sat May 18, 2013 9:46 am
Forum: Mod Releases
Topic: [MOD] Log Mod Extreme
Replies: 14
Views: 9470

Re: [MOD] Log Mod Extreme (UPDATING)

Log Mod Extreme v2 is OUT! Download now and simply put it in your Maps folder! Changes: *A new log gun has been added! *No more bitmap changes. *Eraser has been perfected. *Fake logs has been added! *More precision then ever! Who knows, I might even make another EXTREME version of this mod. Necessa...
by rEsTnPeAcEz
Sat May 18, 2013 8:25 am
Forum: Mod Releases
Topic: [MOD] Log Mod Extreme
Replies: 14
Views: 9470

Re: [MOD] Log Mod Extreme (UPDATING)

And another idea :D
- The flamethrower should be able to burn logs with a fire effect.

I personally like it. How about you guys?
by rEsTnPeAcEz
Fri May 17, 2013 2:15 pm
Forum: HaloMD
Topic: [WIP] HaloMD Zombies Gametype
Replies: 42
Views: 11444

Re: [WIP] HaloMD Zombies Gametype

If Galaxy Wars Hangar Preview doesn't work with zombies, then ask Sparky to fix it.