Search found 276 matches
- Sat Jun 01, 2013 8:36 pm
- Forum: HaloMD
- Topic: [WIP] HaloMD Zombies Gametype
- Replies: 42
- Views: 11593
Re: [WIP] HaloMD Zombies Gametype
You should be able to say "skip" to vote for a map vote. Like in Custom Edition. Nice!
- Sat Jun 01, 2013 10:01 am
- Forum: HaloMD
- Topic: [WIP] Halo 4
- Replies: 5
- Views: 2583
[WIP] Halo 4
This is the mod that I am planning. An extremely crazy update to Halo 4 CSS, with weapon models, custom sounds, radiant effects, Halo 4 weapons and vehicles, a beautiful bitmap change of the terrain and sky Halo 4 theme. An attempt to replicate the Halo 4 game play for Halo 1. Revised plan of change...
- Sat Jun 01, 2013 9:28 am
- Forum: Halo Demo Tutorials
- Topic: [Tutorial] High Accuracy Airstrike
- Replies: 12
- Views: 7448
Re: [Tutorial] High Accuracy Airstrike
You know.... rEsTnPeAcEz..... using this.... we have our halo 4 incinerator cannon... its just a really low airstrike with 4 projectiles....you should add this into your halo 4 css.... Thanks for the idea, dude. I have been trying to make the incinerator cannon for like how long. I wasn't really pl...
- Sat Jun 01, 2013 8:51 am
- Forum: Mod Releases
- Topic: [MOD] Halo 4 CSS
- Replies: 17
- Views: 11370
Re: [MOD] Halo 4 CSS
More changes: A dynamic blood effect, by Tucker933. A working gravity effect, hopefully, based off of Sparky's Laser Grid concept. A sweet Halo 4 bitmaps change of the terrain and the sky :D [EDIT] NOT A GRAVITY LIFT , IT IS A MAN CANNON THAT I WANT. Get ready folks, the Halo 4 "better" m...
- Fri May 31, 2013 2:35 pm
- Forum: Mod Releases
- Topic: [MOD] Halo 4 CSS
- Replies: 17
- Views: 11370
Re: [MOD] Halo 4 CSS
More changes:
A dynamic blood effect, by Tucker933.
A working man cannon, based off of Sparky's Laser Grid concept.
A sweet Halo 4 bitmaps change of the terrain and the sky
A dynamic blood effect, by Tucker933.
A working man cannon, based off of Sparky's Laser Grid concept.
A sweet Halo 4 bitmaps change of the terrain and the sky
- Fri May 31, 2013 2:24 pm
- Forum: HaloMD
- Topic: How to make a sound looping nondisrupted.
- Replies: 1
- Views: 1248
How to make a sound looping nondisrupted.
Does anyone know how to make a sound looping not get disrupted when other sound looping go on? I want some music for my mod Halo 4, but every time another sound looping goes off, such as health low heart or the teleporter sound it stops the music and it loops, which is really annoying.
- Fri May 31, 2013 2:17 pm
- Forum: Halo Demo Tutorials
- Topic: [Tutorial] High Accuracy Airstrike
- Replies: 12
- Views: 7448
Re: [Tutorial] High Accuracy Airstrike
You can even make a partially CSS air strike with this same concept as this one, because chainspawning effect is CSS! I made one for Halo Demo PPC and it works quite well! Nice tutorial! Also if you change the gravity of the riser to something higher or lower then -10, then it will change at which h...
- Wed May 29, 2013 6:59 pm
- Forum: Modding Programs
- Topic: Allusion - Move spawns (v1.4.1) [All maps]
- Replies: 8
- Views: 5362
Re: Allusion - Move spawns (v1.0) [HaloMD only]
I like that now modders can have the amount of player starting locations they want.
- Tue May 28, 2013 2:43 pm
- Forum: Mod Releases
- Topic: [MOD] Log Mod Extreme
- Replies: 14
- Views: 9598
Re: [MOD] Log Mod Extreme
well i am not so good with hex anyway, but i am good with rgb values, i just need a converter
- Sun May 26, 2013 6:37 am
- Forum: HaloMD
- Topic: HUD Tracking Player locations?
- Replies: 3
- Views: 1424
Re: HUD Tracking Player locations?
Probably not the map alone. Game type or scripting.
- Sun May 26, 2013 5:42 am
- Forum: HaloMD
- Topic: Decreasing the amount of player starting locations
- Replies: 1
- Views: 1274
Decreasing the amount of player starting locations
Does anyone know how to decrease the amount of player starting locations, because in blood gulch there are so many, and it gets annoying when trying to make a mod and move the player spawn points.
Re: cdmg tags
I just noticed that for HaloMD's Zombies Gametype, the zombies health regen, it is all script, so I am guessing that scripting will only work, unless you find a cdmg tag and it works.
Good luck.
Good luck.
Re: cdmg tags
The reason why I'm looking for a cdmg tag is because there's a slot for it in the lsnd:sound\sfx\ui\health_low_heart. (heartbeat sound) This might mean that if we had a cdmg tag, we could cause regen when health is low - maybe? Testing is the only way to know :) But if you have another idea for hea...
Re: cdmg tags
2310, what do you specifically want? A continuous effect that regens the body? We may be able to do it by another way. My guess is to make a damage effect (jpt!) that is referenced in an effect tag, then the effect has a duration bounds of however you like. Effect tag --> Reflexives --> Events --> F...
Re: cdmg tags
Sparky's Plugins has information and an index for this tag type. I see no reason for this to not work.