Search found 6 matches

by ~Magnum~
Mon Nov 12, 2007 8:19 pm
Forum: HaloMD
Topic: [Tutorial] Nulling BloodGulch's collision model.
Replies: 11
Views: 2074

Sorry for the confusion, I should have made it more detailed. Press apple+j and type in 0xBA0. the first 4 bytes, they should be A5 33 00 00, and replace those with FF FF FF FF
by ~Magnum~
Mon Nov 12, 2007 7:56 pm
Forum: HaloMD
Topic: Anyone know how to....
Replies: 5
Views: 921

Well, considering I have walked all the way around the whole vehicle, just in case I changed the name for the wrong thing, nothing would let me in. So, maybe I did overlook where the seat is. If thats just it, I feel like the biggest noob ever.
by ~Magnum~
Mon Nov 12, 2007 6:35 pm
Forum: HaloMD
Topic: Anyone know how to....
Replies: 5
Views: 921

Anyone know how to....

Actually make the covanent dropship drivable? I had done it once, long time ago, and now I have forgotten unfortunately. It would be much appreciated. I have tried changing the seat name. No go. I also tried changing the biped then the seat name. still nothing. Any suggestions? thanks, ~Magnum~
by ~Magnum~
Sat Nov 10, 2007 11:41 am
Forum: HaloMD
Topic: swordedit
Replies: 244
Views: 33195

That is amazing sword. It looks a lot better than sparkedit was looking, although I still use sparkedit. Looks nice, and can't wait till the release of it.
by ~Magnum~
Sat Nov 10, 2007 9:56 am
Forum: HaloMD
Topic: [Tutorial] Nulling BloodGulch's collision model.
Replies: 11
Views: 2074

Hmm, I got the sense that his just nulls out the bsp so you dont see bloodgulch, but just the weapons and scenery, not the collision model. This one makes you fall through the map, so lets say you wanted to make a new map above bloodgulch, you would fall endlessly instead of landing into bloodgulch....
by ~Magnum~
Sat Nov 10, 2007 9:45 am
Forum: HaloMD
Topic: [Tutorial] Nulling BloodGulch's collision model.
Replies: 11
Views: 2074

[Tutorial] Nulling BloodGulch's collision model.

So, I thought since Tyler posted a tut on how to null the bsp that I post one that shows how to null the collision model, in which you will fall straight through the map. First, open the map in Hex Edit. Then, go to 0xBA0, and make those four bytes FF FF FF FF Bam, there you have it, falling through...