Search found 6 matches
- Mon Nov 12, 2007 8:19 pm
- Forum: HaloMD
- Topic: [Tutorial] Nulling BloodGulch's collision model.
- Replies: 11
- Views: 2074
- Mon Nov 12, 2007 7:56 pm
- Forum: HaloMD
- Topic: Anyone know how to....
- Replies: 5
- Views: 921
- Mon Nov 12, 2007 6:35 pm
- Forum: HaloMD
- Topic: Anyone know how to....
- Replies: 5
- Views: 921
Anyone know how to....
Actually make the covanent dropship drivable? I had done it once, long time ago, and now I have forgotten unfortunately. It would be much appreciated. I have tried changing the seat name. No go. I also tried changing the biped then the seat name. still nothing. Any suggestions? thanks, ~Magnum~
- Sat Nov 10, 2007 9:56 am
- Forum: HaloMD
- Topic: [Tutorial] Nulling BloodGulch's collision model.
- Replies: 11
- Views: 2074
Hmm, I got the sense that his just nulls out the bsp so you dont see bloodgulch, but just the weapons and scenery, not the collision model. This one makes you fall through the map, so lets say you wanted to make a new map above bloodgulch, you would fall endlessly instead of landing into bloodgulch....
- Sat Nov 10, 2007 9:45 am
- Forum: HaloMD
- Topic: [Tutorial] Nulling BloodGulch's collision model.
- Replies: 11
- Views: 2074
[Tutorial] Nulling BloodGulch's collision model.
So, I thought since Tyler posted a tut on how to null the bsp that I post one that shows how to null the collision model, in which you will fall straight through the map. First, open the map in Hex Edit. Then, go to 0xBA0, and make those four bytes FF FF FF FF Bam, there you have it, falling through...