Search found 22 matches

by (M)Assassin
Sun Apr 17, 2011 10:55 am
Forum: HaloMD
Topic: Does wind damping effect projectiles from weapons?
Replies: 7
Views: 1913

Does wind damping effect projectiles from weapons?

In Eschaton, if you go to Wind and click floats, there is a "damping" value. Can this value effect a bullet's flight path?
by (M)Assassin
Sun Apr 17, 2011 9:02 am
Forum: HaloMD
Topic: Plasma pistol overheat timer?
Replies: 3
Views: 1480

Plasma pistol overheat timer?

How do I make the PP overheat longer? I made the charge meter in the HUD take longer to cool off but the pistol still can shoot and be used...even while the charge meter is still cooling off.
by (M)Assassin
Tue Mar 15, 2011 1:06 pm
Forum: HaloMD
Topic: Hw to import tags?
Replies: 5
Views: 1223

Re: Hw to import tags?

gotcha. 'tanks
by (M)Assassin
Fri Mar 11, 2011 10:07 am
Forum: HaloMD
Topic: How to make a landmine?
Replies: 8
Views: 1682

Re: How to make a landmine?

edited the coll of the nade to active camo and changed material responses for cyborg and cyborg shield to rocket explosions but nothing changed. Oh and what about the nade timer? ?? :(
by (M)Assassin
Fri Mar 11, 2011 9:47 am
Forum: HaloMD
Topic: Hw to import tags?
Replies: 5
Views: 1223

Re: Hw to import tags?

Mota's tag pack
by (M)Assassin
Thu Mar 10, 2011 1:41 pm
Forum: HaloMD
Topic: How to make a landmine?
Replies: 8
Views: 1682

How to make a landmine?

I've tried to make a landmine in Halo Demo with a plasma grenade but so far, no luck. Does anyone know how this could be done?
by (M)Assassin
Thu Mar 10, 2011 1:29 pm
Forum: HaloMD
Topic: Hw to import tags?
Replies: 5
Views: 1223

Hw to import tags?

How do I import tags by themselves? Like not extracting recursively from another map, just from say....a folder?
by (M)Assassin
Wed Mar 09, 2011 8:05 pm
Forum: HaloMD
Topic: Is there a way to make a class-based game?
Replies: 4
Views: 943

Is there a way to make a class-based game?

Like Team Fortress 2, Call of duty, and Star Wars Battlefront...is there a way to do this in Halo Demo?
by (M)Assassin
Mon Mar 07, 2011 2:30 pm
Forum: HaloMD
Topic: How to make B30 dark?
Replies: 15
Views: 4405

Re: How to make B30 dark?

I darkened the bitmap images and it worked, thanks!
by (M)Assassin
Mon Mar 07, 2011 1:17 pm
Forum: HaloMD
Topic: How to make a screen effect for a weapons hud
Replies: 6
Views: 2257

How to make a screen effect for a weapons hud

I'm trying to make a sorta-night-vision thing for the AR in one of my campaign mods and have heard it can only be done in CE. I came across someone elses mod where they made a "screen effect" when you used the night vision key in-scope. Its for the M249 SAW weapon in this mod: http://halod...
by (M)Assassin
Sun Mar 06, 2011 7:19 pm
Forum: HaloMD
Topic: How to make B30 dark?
Replies: 15
Views: 4405

How to make B30 dark?

Hi!
I'm working on a mod where the map B30 has no lights or is dimly lit. The idea is to have the player need to use the flashlight, giving the level a scarier appearance. I tried making more dense fog and darkening the sky bitmap but it didn't work :/
Any suggestions?
by (M)Assassin
Thu Mar 03, 2011 11:59 am
Forum: HaloMD
Topic: Call of duty style Martredom?
Replies: 3
Views: 1047

Call of duty style Martredom?

In CoD theres a Perk that makes it so that you drop a grenade when you die. How would this be done in Halo Demo with Eschaton 8? .````:)
by (M)Assassin
Thu Mar 03, 2011 11:58 am
Forum: HaloMD
Topic: No shields with Eschaton?
Replies: 4
Views: 1198

Re: No shields with Eschaton?

ok thanks :mrgreen:
by (M)Assassin
Wed Mar 02, 2011 8:01 pm
Forum: HaloMD
Topic: No shields with Eschaton?
Replies: 4
Views: 1198

No shields with Eschaton?

I'm trying to make a mod where the players have no shields...is this possible with Eschaton 8? I know its possible with gametypes but I wanted to do it with Eschaton.
Thanks :?
by (M)Assassin
Wed Feb 09, 2011 6:38 am
Forum: Halo
Topic: Making Plasma Pistol take longer to cool off when overheated
Replies: 39
Views: 7479

Making Plasma Pistol take longer to cool off when overheated

Hi. i made a mod where the plasma pistol overcharge spawns an active camo and makes the player invisible for the default 45 seconds. The problem is, however, the player keeps overcharging it even when they are already invisible and it leaves dropped active camo powerups strewn all over the place. I ...