Search found 2355 matches
- Tue Nov 08, 2011 2:54 am
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 56949
Re: [WIP] Zeus ~ vote in the new poll!
Looks good to me, Sparky Good luck!
- Fri Mar 19, 2010 4:01 pm
- Forum: HaloMD
- Topic: Bye bye my fellow Modders/Halo 2 or Halo Combat Evolved.
- Replies: 41
- Views: 5616
Re: Bye bye my fellow Modders/Halo 2 or Halo Combat Evolved.
Leave. Now. OMG, I hate ODST! I had to pause the game to puke my insides out. And the reason why they removed dual-wielding is because they didn't think Orbital Drop Shock Troopers deserved to dual-wield. OMG OMG OMG OMG OMG IN HEYLOW 1 THERE IZ NO DUAL WIELD I'M GOING TO PUKE MY INSIDES OUT. I actu...
- Fri Mar 12, 2010 9:32 pm
- Forum: General Discussion
- Topic: New Moderator!
- Replies: 22
- Views: 2944
Re: New Moderator!
veeeeen
- Wed Mar 10, 2010 11:22 pm
- Forum: General Discussion
- Topic: [V]Mods: Website
- Replies: 23
- Views: 3718
Re: [V]Mods: Website
No credit to me for helping you find the hosting site? :d
- Thu Mar 04, 2010 5:57 am
- Forum: HaloMD
- Topic: How to change the flag into an oddball?
- Replies: 11
- Views: 1852
Re: How to change the flag into an oddball?
Who says you can't word it differently? :p
- Sat Feb 27, 2010 1:24 am
- Forum: HaloMD
- Topic: [WIP] Rofldonutburger's stuff... and more stuff :D
- Replies: 211
- Views: 14925
Re: [WIP] Rofldonutburger's stuff... and more stuff :D
AR compass is a part of the model.
And this HUD works in Halo Demo (at least for now )
And this HUD works in Halo Demo (at least for now )
- Fri Feb 26, 2010 5:44 pm
- Forum: HaloMD
- Topic: Bloodgulch is now a scenery object
- Replies: 60
- Views: 6892
Re: Bloodgulch is now a scenery object
That's why you should just use a BSP converter :d
- Fri Feb 26, 2010 5:04 pm
- Forum: HaloMD
- Topic: [WIP] Rofldonutburger's stuff... and more stuff :D
- Replies: 211
- Views: 14925
Re: [WIP] Rofldonutburger's stuff... and more stuff :D
They don't work, because Halo doesn't allow them :d
There's a way that I know would work, but I just don't know how to implement it >.< You know the useless scrolling shit the sniper has, when zoomed? Ima try to use that.
There's a way that I know would work, but I just don't know how to implement it >.< You know the useless scrolling shit the sniper has, when zoomed? Ima try to use that.
- Fri Feb 26, 2010 1:45 am
- Forum: HaloMD
- Topic: [WIP] Rofldonutburger's stuff... and more stuff :D
- Replies: 211
- Views: 14925
- Fri Feb 26, 2010 12:07 am
- Forum: HaloMD
- Topic: [WIP] Rofldonutburger's stuff... and more stuff :D
- Replies: 211
- Views: 14925
Re: [WIP] Rofldonutburger's stuff... and more stuff :D
I'm not done with that :s I didn't check "use hi res scale" or some shit like that.
- Thu Feb 25, 2010 11:27 pm
- Forum: HaloMD
- Topic: [WIP] Rofldonutburger's stuff... and more stuff :D
- Replies: 211
- Views: 14925
- Mon Feb 22, 2010 3:41 am
- Forum: HaloMD
- Topic: Bloodgulch is now a scenery object
- Replies: 60
- Views: 6892
Re: Bloodgulch is now a scenery object
sig size down pl0x
- Fri Feb 12, 2010 3:24 am
- Forum: HaloMD
- Topic: Halo Recon Mapping Team Presents...
- Replies: 74
- Views: 11698
Re: Halo Recon Mapping Team Presents...
Not my fault, they decided not to use mineolly12345 wrote:The HUD gets in the way and running out of grenades leaves a red mark on the corner of the screen which annoys me to the point where i stopped playing.
- Thu Feb 11, 2010 2:36 pm
- Forum: HaloMD
- Topic: Halo Recon Mapping Team Presents...
- Replies: 74
- Views: 11698